How to bind SSG directly to a key?

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Zand
 
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How to bind SSG directly to a key?

#1

Post by Zand » Sat Jan 30, 2016 6:19 pm

I mean I have SSG binded in 3 as default but I have to press two times 3 if I have the SG too.

How to add SSG in another key so I have SG and SSG separated by different keys?

Same question would be for fist/chainsaw

Also how come I can't choose weapon binds in the menu like you can do on other games like Quake? I think it's basic.
Last edited by Zand on Sat Jan 30, 2016 6:20 pm, edited 1 time in total.

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RE: How to bind SSG directly to a key?

#2

Post by Sean » Sat Jan 30, 2016 6:30 pm

Code: Select all

bind <key> "use SuperShotgun"
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RE: How to bind SSG directly to a key?

#3

Post by Zand » Sun Jan 31, 2016 7:09 pm

Sean wrote:

Code: Select all

bind <key> "use SuperShotgun"
doesn't work

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RE: How to bind SSG directly to a key?

#4

Post by Sean » Sun Jan 31, 2016 7:23 pm

Switches to the SSG for me.
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RE: How to bind SSG directly to a key?

#5

Post by Slim » Sun Jan 31, 2016 8:22 pm

Zand wrote:
Sean wrote:

Code: Select all

bind <key> "use SuperShotgun"
doesn't work
Maybe you didn't do it right, lemme just go fish it out from my autoexec:

Code: Select all

bind mouse4 "use supershotgun"
Does that make it any easier? Be sure you "give all" (or find a SSG) beforehand in single player.
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RE: How to bind SSG directly to a key?

#6

Post by Riclo » Tue Feb 16, 2016 6:00 pm

Sean wrote:

Code: Select all

bind <key> "use SuperShotgun"
What if the weapon name has more than one word?

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RE: How to bind SSG directly to a key?

#7

Post by Slim » Tue Feb 16, 2016 6:13 pm

Riclo wrote: What if the weapon name has more than one word?
Then you simply do this:

Code: Select all

Bind (key) "use \"Super Shotgun"
Last edited by Slim on Tue Feb 16, 2016 6:13 pm, edited 1 time in total.
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RE: How to bind SSG directly to a key?

#8

Post by Galactus » Tue Feb 16, 2016 6:49 pm

Either do what everyone's told you or just do:

Code: Select all

Bind (key) "slot 3"

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RE: How to bind SSG directly to a key?

#9

Post by Empyre » Tue Feb 16, 2016 8:44 pm

He mentioned that in the first post. Pressing 3 (the key bound to slot 3 by default) brings up the SG first, and then he has to press it a second time to get the SSG.
I don't think an actor's name can have more than one word.
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RE: How to bind SSG directly to a key?

#10

Post by Sean » Tue Feb 16, 2016 9:00 pm

Empyre wrote: He mentioned that in the first post. Pressing 3 (the key bound to slot 3 by default) brings up the SG first, and then he has to press it a second time to get the SSG.
I don't think an actor's name can have more than one word.
It can if you use quotes in it's name.

To bind that to a key:

Code: Select all

bind key "use \"Weapon Name\""
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RE: How to bind SSG directly to a key?

#11

Post by dart620 » Tue Feb 16, 2016 11:58 pm

You need to press "3" to use super shotgun.

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RE: How to bind SSG directly to a key?

#12

Post by Empyre » Wed Feb 17, 2016 2:41 am

I just tried it and you're right. The SSG appears first when you press 3. It is the SG that you have to press 3 twice to use. Could the OP (Zand) have his Preferred Weapon Order (PWO) messed up so that he gets the SG before the SSG when he presses 3?
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RE: How to bind SSG directly to a key?

#13

Post by ibm5155 » Wed Feb 17, 2016 1:37 pm

bind 3 use super shotgun
doublebind 3 use shotgun :p
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RE: How to bind SSG directly to a key?

#14

Post by Ænima » Wed Feb 17, 2016 4:04 pm

ibm5155 wrote: bind 3 use super shotgun
doublebind 3 use shotgun :p
Then you have to double tap 3 to get the shotgun even if you already have the SSG selected.
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RE: How to bind SSG directly to a key?

#15

Post by Empyre » Wed Feb 17, 2016 4:49 pm

It is still a slight improvement because double-tapping is faster than tapping twice, and going through the weapon change animation twice.
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Re: How to bind SSG directly to a key?

#16

Post by StrikerMan780 » Thu Mar 17, 2016 9:10 pm

There are no spaces in the Super Shotgun's actor name. (the "use" command uses actor names, not tag/friendly names)

bind <key> "use supershotgun" is correct. Nothing else is valid. <key> is the keyboard/controller button you want it assigned to. ie: bind q "use supershotgun"

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Re: How to bind SSG directly to a key?

#17

Post by Dark-Assassin » Mon Mar 21, 2016 4:04 pm

Also, this will only work for the vanilla SSG. Any other modified ones of course use a different actor name.
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