Zandronum 2.0 Needs a trailer!

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Tiger
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Zandronum 2.0 Needs a trailer!

#1

Post by Tiger » Thu Aug 14, 2014 2:28 am

As Zandronum 2.0 is going to be a massive update to a more modern ZDoom base (GZDoom 1.5.0), I think it is time that Zandronum comes out with a new and first trailer that advertises these big changes, and along with it - improvements and additions that comes with Zandronum 2.0!

There is plenty of time to prepare - since Zandronum 2.0 is still in development - and to make the video professional to share to the world (youtube!). Feel free to use this thread for discussions, ideas, and notes about the trailer and even critique videos.

I would like to point these out too as a resource:
Medicris's Zandronum Project Intro
SkullTag's 97D Final Trailer
SkullTag's 97B Trailer
Dark's "Just, what is Skulltag you ask? (Zandronum engine)"
Last edited by Tiger on Thu Aug 14, 2014 2:42 am, edited 1 time in total.

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RE: Zandronum 2.0 Needs a trailer!

#2

Post by Catastrophe » Thu Aug 14, 2014 2:36 am

Oh man, making something to top the 97D trailer is hard. But for the love of god, don't make it as bad as this heaping pile of shit.
Last edited by Catastrophe on Thu Aug 14, 2014 2:38 am, edited 1 time in total.

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RE: Zandronum 2.0 Needs a trailer!

#3

Post by Kara Kurt » Thu Aug 14, 2014 3:22 am

The author of this video made this as well: Just, what is Zandronum you ask?

You can add it :wink:

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RE: Zandronum 2.0 Needs a trailer!

#4

Post by Dark-Assassin » Thu Aug 14, 2014 3:34 am

Need the person who made the 97D trailer.
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❔ Use the relevant support channels instead.

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RE: Zandronum 2.0 Needs a trailer!

#5

Post by TerminusEst13 » Thu Aug 14, 2014 3:38 am

I can try my hand at making a trailer. I'm not very good, but people liked the Metroid and Samsara trailers.

What would you guys say are the biggest features to advertise/promote?
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

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RE: Zandronum 2.0 Needs a trailer!

#6

Post by Catastrophe » Thu Aug 14, 2014 3:51 am

So is everyone making their own trailers? Or is this a compilation? Thread isn't very clear.

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RE: Zandronum 2.0 Needs a trailer!

#7

Post by Tiger » Thu Aug 14, 2014 3:58 am

Catastrophe wrote: So is everyone making their own trailers? Or is this a compilation? Thread isn't very clear.
Preferred a nice compilation. I personally think - something adjacent to SkullTag's 97D trailer is superb for Zandronum 2.0.

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RE: Zandronum 2.0 Needs a trailer!

#8

Post by Catastrophe » Thu Aug 14, 2014 3:59 am

In that case we should post videos that we feel is worthy to be added to the trailer?

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RE: Zandronum 2.0 Needs a trailer!

#9

Post by Tiger » Thu Aug 14, 2014 4:20 am

Tiger wrote:
Catastrophe wrote: So is everyone making their own trailers? Or is this a compilation? Thread isn't very clear.
Preferred a nice compilation. [...]
Actually, I think I am wrong with this. What would you guys recommend on doing instead?
Last edited by Tiger on Thu Aug 14, 2014 4:34 am, edited 1 time in total.

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RE: Zandronum 2.0 Needs a trailer!

#10

Post by TerminusEst13 » Thu Aug 14, 2014 4:26 am

The problem with creating a compilation is that nobody has the same settings. Some people play in Software, some play in Hardware, some play with filters, others play without filters, some play with widescreen, others play standard resolution, some people cap FPS, others uncap FPS, etc, etc.

If a compilation is the way to go (I would doubt it) extra special emphasis on quality control would be required in order to make sure the video is smooth and seamless and not just jankingly jerking from one viewpoint to the other.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

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RE: Zandronum 2.0 Needs a trailer!

#11

Post by Catastrophe » Thu Aug 14, 2014 4:51 am

We could do what Zdaemon does and just submit demos to one person doing the trailer. Though I doubt people will be focused enough for this to work.

http://forums.zdaemon.org/viewtopic.php?t=15975

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RE: Zandronum 2.0 Needs a trailer!

#12

Post by Tiger » Thu Aug 14, 2014 11:16 am

Catastrophe wrote: We could do what Zdaemon does and just submit demos to one person doing the trailer. Though I doubt people will be focused enough for this to work.

http://forums.zdaemon.org/viewtopic.php?t=15975
If we were to make compilations, this idea would be great! This alone, we can demonstrate the features and have gameplay footage from different players. But, we would just need someone (or a group) to manage the trailer development. Anyone up for this task?

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RE: Zandronum 2.0 Needs a trailer!

#13

Post by CloudFlash » Thu Aug 14, 2014 1:11 pm

"I centered my whole career around singing about true love. And then, one day, I downloaded Zandronum... and I finally discovered what have I been singing about." -Michael Jackson, 2014
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

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RE: Zandronum 2.0 Needs a trailer!

#14

Post by Combinebobnt » Thu Aug 14, 2014 2:50 pm

TerminusEst13 wrote: I can try my hand at making a trailer. I'm not very good, but people liked the Metroid and Samsara trailers.

What would you guys say are the biggest features to advertise/promote?
>All the new wads and features that will work because of zdoom 2.5.0<
Any multiplayer improvements worth showing (forcing enemy/team colors,zdjump physics,shared keys etc)
Account System
Polyobjs
And look here for more: http://zandronum.com/tracker/roadmap_page.php

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RE: Zandronum 2.0 Needs a trailer!

#15

Post by Wirtualnosc » Thu Aug 14, 2014 3:51 pm

I don't think showing major features that were/are going to be added earlier would be a bad idea too (since Account System is going to be in 1.3 anyway). My ideas:
- 64 player support
- Database system
- Software 3D floors (+ them working in competitive modes)
[20:19] <+IdeIdoom> join #VGL
[20:19] <+IdeIdoom> oh fuck
[20:19] <+IdeIdoom> I FORGOT the /
[20:19] <+IdeIdoom> biggest fail

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RE: Zandronum 2.0 Needs a trailer!

#16

Post by Tiger » Tue Aug 19, 2014 1:57 am

I have been fairly busy with other things lately, but by chance, has there been any news or updates regarding organizing and making a new trailer for Zandronum 2.0?

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