Idea: ZandroQuake

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DracoRazgriz
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Idea: ZandroQuake

#1

Post by DracoRazgriz » Wed Apr 16, 2014 6:42 pm

Hello,i'm Razgriz Zephyr "N.E.U."
i play since the last Skulltag times,i love a zandronum and quake,so i'm tinking: can you make a Zandronum clone (same features) but with Quake and Quake II?
the idea it's pretty much this.
Same Zandronum Features,just in quake.
well,if you like the idea,or if you don't like it, please let me know why.
and what idea you have.
As me,i cannot help but be a beta\alpha tester: i'm not a artist,i'm not a programmer,i'm just a player.

Well...that's it,i hope that you like the idea,see you later.

- Razgriz "N.E.U." Zephyr
(Razgriz is taken from Ace combat 5;Zephyr from the modification of the word "Sapphire"; "NEU" Means "Neucom Emergency Unit" (Ace combat 3,Japanese version))
Last edited by DracoRazgriz on Wed Apr 16, 2014 6:43 pm, edited 1 time in total.

Avi
 
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RE: Idea: ZandroQuake

#2

Post by Avi » Wed Apr 16, 2014 6:48 pm

I'm a little confused, are you asking to make a Quake total conversion for Doom (with lastest Zandro features) or are you asking for a Quake source port?
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bazzoka
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RE: Idea: ZandroQuake

#3

Post by bazzoka » Wed Apr 16, 2014 8:13 pm

Avi wrote: I'm a little confused, are you asking to make a Quake total conversion for Doom (with lastest Zandro features) or are you asking for a Quake source port?
He asks both at the same time.
You can say good bye to your thread. Cause i am killing it.

TerminusEst13
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RE: Idea: ZandroQuake

#4

Post by TerminusEst13 » Wed Apr 16, 2014 8:14 pm

Creating an entirely new source port for an entirely different game is much more difficult than it appears--you can't just lift up the Doom code and put in Quake code instead.
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Marcaek
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RE: Idea: ZandroQuake

#5

Post by Marcaek » Wed Apr 16, 2014 8:29 pm

You know, Skulltag DM with the right maps plays pretty similar to quake in a lot of ways.

ryupichu suszuki
 
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RE: Idea: ZandroQuake

#6

Post by ryupichu suszuki » Wed Apr 16, 2014 8:44 pm

i think there is one mod called hunter's moon, where its a conversion of both quake 3 and doom 3, i think that could be the answer to it.
im that neko that you tried to kill, now im back and im gonna get you *gitterskull noises*

Catastrophe
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RE: Idea: ZandroQuake

#7

Post by Catastrophe » Wed Apr 16, 2014 9:13 pm

Yeah, hunters moon is perfect, link here: https://zandronum.com/forum/showthread.php?tid=652

Danzoa
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RE: Idea: ZandroQuake

#8

Post by Danzoa » Wed Apr 16, 2014 9:26 pm

Why so stupid guys? There's QuakeStuff Ultra, i've played that in Zandro multiplayer a bunch of times, works great on survival. (You can find it on the ZDoom forums, and if you want, i'll upload and send it to you.)
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Absolute Zero
 
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RE: Idea: ZandroQuake

#9

Post by Absolute Zero » Wed Apr 16, 2014 9:28 pm

Zandro should be using ID Tech 4 code base at this point.

*runs*
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ryupichu suszuki
 
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RE: Idea: ZandroQuake

#10

Post by ryupichu suszuki » Wed Apr 16, 2014 10:25 pm

Absolute Zero wrote: Zandro should be using ID Tech 4 code base at this point.

*runs*
*drags her back to the forums* now what did you just say?
im that neko that you tried to kill, now im back and im gonna get you *gitterskull noises*

Tux
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RE: Idea: ZandroQuake

#11

Post by Tux » Wed Apr 16, 2014 11:46 pm

Last edited by Tux on Wed Apr 16, 2014 11:47 pm, edited 1 time in total.
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dear diary, tux today was a faggot again[/size]

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Ænima
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RE: Idea: ZandroQuake

#12

Post by Ænima » Thu Apr 17, 2014 12:14 am

ryupichu suszuki wrote:
Absolute Zero wrote: Zandro should be using ID Tech 4 code base at this point.

*runs*
*drags her back to the forums* now what did you just say?
did you honestly post just to RP with someone ? ......

DracoRazgriz wrote: - Razgriz "N.E.U." Zephyr
(Razgriz is taken from Ace combat 5;Zephyr from the modification of the word "Sapphire"; "NEU" Means "Neucom Emergency Unit" (Ace combat 3,Japanese version))
Oookayyy ... Also if you meant to have that as a signature, you can do that here:
https://zandronum.com/forum/usercp.php?action=editsig


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