ZDM - New Gamemode?

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BloodyAcid
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ZDM - New Gamemode?

#1

Post by BloodyAcid » Mon Jun 18, 2012 8:32 pm

Just tossing this idea out (sort of to replace Skulltag). I know that some people are bitter about the Skulltag port and/or gamestyle, but anyone want to pitch in ideas about a Zandronum gamemode?

ZDM - Zan Deathmatch?

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Frits
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RE: ZDM - New Gamemode?

#2

Post by Frits » Mon Jun 18, 2012 8:32 pm

We must push little space cart!

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RE: ZDM - New Gamemode?

#3

Post by Qent » Mon Jun 18, 2012 8:46 pm

No.
  1. Skulltag is staying and it's great.
  2. "Skulltag" actually meant something (tag something with a skull); what kind of gamemode is "ZDoom Space Hell"?
  3. Back when we were Skulltag, it was really confusing not to know whether people were talking about the gamemode or the port. We should fix that in Zandronum.
  4. There is already a gamemode called "Zandronum" in the works anyway.

BloodyAcid
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RE: ZDM - New Gamemode?

#4

Post by BloodyAcid » Mon Jun 18, 2012 9:11 pm

Qent wrote: No.
  1. Skulltag is staying and it's great.
  2. "Skulltag" actually meant something (tag something with a skull); what kind of gamemode is "ZDoom Space Hell"?
  3. Back when we were Skulltag, it was really confusing not to know whether people were talking about the gamemode or the port. We should fix that in Zandronum.
  4. There is already a gamemode called "Zandronum" in the works anyway.
  1. Hmm, I thought that it was removed or opted out to a separate wad.
  2. Idk what that is entirely. Isn't there a logical explaination for the Zandronum? (If it's ZDoom Space Hell, then I didn't know about that)
  3. Mhmm. Agreed.
  4. Oh, didn't know about that. Can you point me towards a thread of the sort (too lazy)
Last edited by BloodyAcid on Mon Jun 18, 2012 9:12 pm, edited 1 time in total.

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Ivan
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RE: ZDM - New Gamemode?

#5

Post by Ivan » Mon Jun 18, 2012 9:58 pm

Qent wrote: No.
  1. There is already a gamemode called "Zandronum" in the works anyway.
Frits wrote: We must push little space cart!
Please be it PUSH LITTLE SPACE KART, I'd love playing a game mode like that !!!
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XutaWoo
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RE: ZDM - New Gamemode?

#6

Post by XutaWoo » Mon Jun 18, 2012 10:16 pm

I was making something named Zandronum where you have to keep your barrel from blowing up while blowing up your opponent's. Mostly because they were on a conveyer belt, and if left alone they would blow up both team's bases.

Then I started on Overlord and completely lost interest.
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RE: ZDM - New Gamemode?

#7

Post by _Cold » Mon Jun 18, 2012 10:19 pm

XutaWoo wrote: I was making something named Zandronum where you have to keep your barrel from blowing up while blowing up your opponent's. Mostly because they were on a conveyer belt, and if left alone they would blow up both team's bases.

Then I started on Overlord and completely lost interest.
Sounds interesting. Do you have plans to ever work on it again?

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RE: ZDM - New Gamemode?

#8

Post by XutaWoo » Mon Jun 18, 2012 10:31 pm

Perhaps if I get someone else to make a map.

My main problem was figuring out exactly how to make it interesting. So.
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RE: ZDM - New Gamemode?

#9

Post by Captain Ventris » Tue Jun 19, 2012 4:24 am

The Barrel gives you quiz questions about South American Dictatorships. It accelerates for every wrong answer.
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RE: ZDM - New Gamemode?

#10

Post by Shoggy » Tue Jun 19, 2012 2:20 pm

I just want TDM to be focused on at one point with its own Zandronum maps. I feel its it the only gametype beside Skulltag, that is abandoned.

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RE: ZDM - New Gamemode?

#11

Post by Mr. Chris » Thu Jun 21, 2012 4:51 pm

"Assault" mode similar to Unreal Tournament 2004 perhaps?

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