I'm not inclined to write carefully deliberated paragraphs here.
I will get to the point.
First order of business, the web presence:
The entire web presence of zandronum consists of:
- a website that looked ancient the day it came out
- posting on obscure social media nobody cares about
On top of that the website is so unmaintained that I will just encourage you to visit zandronum.com/credits and see for yourself.
Second order of business, compiling and running:
Believe it or not but the radical unfinisher here wanted to contribute at one point.
I can second the woes Ivan has mentioned about compiling, and that was on Linux which is supposedly easier. I gave up.
You can call skill issue if you want, but that won't change the fact that getting zandronum to compile is an exercise in black magic.
The Linux experience sucks ass as well for the simple reason it uses SDL1. Who the fuck does that in current year?
If an upgrade to SDL2 has happened since last I checked then let me know. I may actually bother downloading zandronum if I don't need to manually patch a library on my computer.
Third order of business, leadership:
Leadership of the port has been doing a very good job at making as many people as possible take their time and attention elsewhere.
I believe everything started with Torr explicitly not giving a fuck about the community side. He cares only about the code.
Let me ask, if the leader does not care about the holistic scope of the overall project, then how can he lead?
Fact of the matter is that zandronum doesn't have a defining vision. If it does then I would love to hear it.
On the administrative side I think it is unnecessary to dig into the history.
I'm also not a ST/zan history scholar so I'm also not the guy to ask.
However, I stand firmly by the stance that staff isn't a situation that has meaningfully improved.
The only thing that has happened is that activity is now so meagre that there is basically nothing to moderate, so the number of fuckups they can accomplish is near zero as well.
The only admin I have ever had a positive opinion of has been Mifu, and we all know how much that fucked with him.
People that actually want to be admins and moderators are generally not the people you want to have that power, and the people you want in power are usually those who resent the job.
That is really all you need to know to do a retrospective on zan staff.
As it stands currently, we see:
- features like voice chat coming out that does fuck all to motivate a modding scene in 2025.
- general staff doing fuck all to promote activity in the community.
Fourth order of business, conclusion:
Do I need to explain why the port is so fucking dead that even the usual suspects coming out of the woodwork to proclaim the A3 conspiracy aren't here?
If someone put a gun to my head and asked what the vision of the project is, and how it would be achieved I would die.
The lack of vision is obvious. It is a technical pet project as it currently stands, with fuck all with regard to any ambitions beyond that.
It is pretty darn evident because that is what we have seen the several years.
If this is how it is going to continue, then all that is left is to pick a date for the funeral.
Fifth order of business, the fuck to do:
It is plain fucking obvious.
Activity is the lifeblood of the port.
We want activity any fucking way we can get it if we want the port to survive at all.
What brings activity? Content.
Content is king.
There are two things you need for content to happen.
The first is that you need to make modding accessible, with powerful tools, good documentation, and ongoing development. Do not forget the bugfixes, as those are paramount.
The second thing you need is a community environment that is conducive to modders thriving. I can't explain this in short form, but it has certainly been fucked up.
If we want activity we need content.
To get content we need to make the modders happy.
To make the modders happy we need an actual vision for the future that we try to accomplish, and a great technical and social environment.
Zandronum has managed to consistently fuck up on all counts. Not always, but far too consistently.
Also doesn't help when the people who do a good job at these things burn out and give up.
There has already been great suggestions in this thread as to what to do.
Fixing the license issue will help, even if conversion rates are small from games that simply use zandronum as an engine. It would generate legitimacy in spaces beyond Doom.
Fixing bugs, particularly in the netcode is paramount. How long did turrets jitter erratically up and down on the base walls on AOW2? How long will we have to deal with the playerthink thing?
Making the project possible to compile without a master's degree in zandrology would help immensely in getting people to care about helping.
So would fixing the atrocious codebase. I know you picked up from the old carncode, but if it continues to be practically ancient hierglyps then you will be out of luck to get help.
However none of this matters if you cannot breathe new life into the modding scene.
Are we going to care about zandronum 4.0 when it comes out if there are no new mods to play? Of course not.
I don't know how you would resurrect the modding scene around here, except if you managed to gather a group of very nostalgic talents with enough fucks to give.
Enough fucks to put in a lot of effort continuously for several years for a total playerbase of 50 people at peak times.
I wish you good luck.
Spending those capitalist Great Briths Pounds towards that would be a better investment than what the money is spent on, so maybe consider that.