Problem with sprite rendering.

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VoVa
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Problem with sprite rendering.

#1

Post by VoVa » Fri Aug 17, 2012 9:34 am

The problem is: Ingame Sprites have no Transparency. But in Slade and Photoshop thay have. This problem has been encounted with Zandronum and Skulltag. But with GZDOOM it works okay.
Image
How The Sprite must look.
Image
How it looks(fingers are not a problem. It is just different version)

Watermelon
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RE: Problem with sprite rendering.

#2

Post by Watermelon » Fri Aug 17, 2012 11:23 am

Have you tried it in GZDoom I assume? (the top one is GZDoom right?)

VoVa
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RE: Problem with sprite rendering.

#3

Post by VoVa » Fri Aug 17, 2012 11:32 am

Yes. First screenshot is from GZDOOM.

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Dark-Assassin
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RE: Problem with sprite rendering.

#4

Post by Dark-Assassin » Fri Aug 17, 2012 11:54 am

This was fixed, or added (If missing feature) in a later GZDoom than what Skulltag is based off.
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VoVa
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RE: Problem with sprite rendering.

#5

Post by VoVa » Fri Aug 17, 2012 12:21 pm

Also! While playing Skulltag i detected, if i am looking in fixed direction sprites draw as they must. But if i will turn a little they will loose transparency. It has been spoted on big maps like Clans HQ's.

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-Jes-
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RE: Problem with sprite rendering.

#6

Post by -Jes- » Fri Aug 17, 2012 12:46 pm

I've experienced this with 3d model 'flashes'. The alpha rendering seems to repeatedly fallback to masking for no discernible reason.

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Dark-Assassin
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RE: Problem with sprite rendering.

#7

Post by Dark-Assassin » Fri Aug 17, 2012 2:53 pm

3D models not rendering with 1-bit Alpha was actually classed as a bug.
Last edited by Dark-Assassin on Sat Aug 18, 2012 1:52 am, edited 1 time in total.
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RE: Problem with sprite rendering.

#8

Post by Minigunner » Fri Aug 17, 2012 6:04 pm

VoVa wrote: Also! While playing Skulltag i detected, if i am looking in fixed direction sprites draw as they must. But if i will turn a little they will loose transparency. It has been spoted on big maps like Clans HQ's.
For some reason, Line_Horizon rendering causes that.
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