I really like it when developers...
RE: I really like it when developers...
Offers a sequel that not only builds off the first game, but goes farther than the first did.
|Project releases|
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
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http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
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Early to rise, early to bed, makes a man healthy, but socially dead.
- Slim
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RE: I really like it when developers...
Like Doom.Reaku wrote: Offers a sequel that not only builds off the first game, but goes farther than the first did.

RE: I really like it when developers...
In my opinion, I really like it when developers bring back something that players love into their new games (sequle)
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PYROBITCH123
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RE: I really like it when developers...
... make obscure references and make no effort to explain them. Bethesda does this sometimes and I love it.
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Ijon Tichy
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RE: I really like it when developers...
Doom 2 was basically Doom with a super shotgun and more annoying enemies. Besides that, it might as well have just been a PWAD. It didn't go farther at all.Suicide Slim wrote:Like Doom.Reaku wrote: Offers a sequel that not only builds off the first game, but goes farther than the first did.![]()
Doom 3 doesn't exist.
Last edited by Ijon Tichy on Tue Nov 05, 2013 6:41 pm, edited 1 time in total.
- CloudFlash
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RE: I really like it when developers...
Denial won't change the facts, you see. Unfortunately, Doom 3 exists ;_;Ijon Tichy wrote: Doom 3 doesn't exist.
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RE: I really like it when developers...
At the risk of being even more of a pariah around here, I actually liked Doom 3. It was an entirely different flavor but that didn't really matter to me. Although, they could have done more with the engine.
One more thing, I like when developers make backstories unlockable by beating the game. (Though this usually gets added in later versions of the game.) It's always interesting to see how situations were before or after the main character got there.
One more thing, I like when developers make backstories unlockable by beating the game. (Though this usually gets added in later versions of the game.) It's always interesting to see how situations were before or after the main character got there.
RE: I really like it when developers...
um DOOM 2 has much more fun maps that are better designed then the maps in DOOMIjon Tichy wrote:Doom 2 was basically Doom with a super shotgun and more annoying enemies. Besides that, it might as well have just been a PWAD. It didn't go farther at all.Suicide Slim wrote:Like Doom.Reaku wrote: Offers a sequel that not only builds off the first game, but goes farther than the first did.![]()
Doom 3 doesn't exist.
RE: I really like it when developers...
More textures, don't forget more textures, oh, and an engine that had fixes done to it from the original Doom1 engine.chesse20 wrote:um DOOM 2 has much more fun maps that are better designed then the maps in DOOMIjon Tichy wrote:Doom 2 was basically Doom with a super shotgun and more annoying enemies. Besides that, it might as well have just been a PWAD. It didn't go farther at all.Suicide Slim wrote:Like Doom.Reaku wrote: Offers a sequel that not only builds off the first game, but goes farther than the first did.![]()
Doom 3 doesn't exist.
|Project releases|
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
______________________________________________________
Early to rise, early to bed, makes a man healthy, but socially dead.
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
______________________________________________________
Early to rise, early to bed, makes a man healthy, but socially dead.
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RE: I really like it when developers...
Reaku wrote:chesse20 wrote:um DOOM 2 has much more fun maps that are better designed then the maps in DOOMIjon Tichy wrote:Doom 2 was basically Doom with a super shotgun and more annoying enemies. Besides that, it might as well have just been a PWAD. It didn't go farther at all.Suicide Slim wrote:
Like Doom.![]()
Doom 3 doesn't exist.
More textures, don't forget more textures, oh, and an engine that had fixes done to it from the original Doom1 engine.
Uneeded super qoute, but yeah. Doom 2 was the better game.
Last edited by Slim on Wed Nov 06, 2013 4:03 am, edited 1 time in total.
RE: I really like it when developers...
I agree. I don't see what all the Doom3 hate is about. It stood on its own, as a shooter in its own right, with dramatic re-imaginings of the original monsters and weapons.Spottswoode wrote: At the risk of being even more of a pariah around here, I actually liked Doom 3. It was an entirely different flavor but that didn't really matter to me.
And it was damn fun to play.
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Doom64: Unabsolved: Doom64 + Diablo II
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- Slim
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RE: I really like it when developers...
I also had no problems with Doom 3, heck I say that it was a good reimagining of Doom if it was made in newer hardware.Ænima wrote:I agree. I don't see what all the Doom3 hate is about. It stood on its own, as a shooter in its own right, with dramatic re-imaginings of the original monsters and weapons.Spottswoode wrote: At the risk of being even more of a pariah around here, I actually liked Doom 3. It was an entirely different flavor but that didn't really matter to me.
And it was damn fun to play.![]()
RE: I really like it when developers...
*Silently waits for the release of doom 4*
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
- CloudFlash
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RE: I really like it when developers...
I can bet 5 bucks that Doom 4 will be pitch black.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
RE: I really like it when developers...
None of the past comments on doom 3 or the goals for doom 4 suggest this.CloudFlash wrote: I can bet 5 bucks that Doom 4 will be pitch black.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
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RE: I really like it when developers...
Doom 1 maps are pretty lighted.
Doom 2 maps are lighted.
Doom 3 maps are barely lighted.
Compare them yourself :>
Doom 2 maps are lighted.
Doom 3 maps are barely lighted.
Compare them yourself :>
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
- someoneelse
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RE: I really like it when developers...
I was thrilled by Doom 3, because, wow, Doom on a new engine, with fancy graphics and (some) story, but unlike classic Doom it has a low replay value. (I liked to replaysome levels not for awesome gameplay, but rather for visual experience, like this level with crane, or with this "empty" level with awesome early morning lightning, or the ones in Hell, also ROE had a few very climatic ones).
And this lack of light is really tiring. I was so surprised when I played some custom map, lit well, and it looked really awesome, despite claims that idtech 4 only works well in darkness.\
(I can sense a split, but may this thread be writable? I don't really see Doom 3 thread on these forums. And maybe we'd be able to find partners for Open Coop...)
And this lack of light is really tiring. I was so surprised when I played some custom map, lit well, and it looked really awesome, despite claims that idtech 4 only works well in darkness.\
(I can sense a split, but may this thread be writable? I don't really see Doom 3 thread on these forums. And maybe we'd be able to find partners for Open Coop...)
Last edited by someoneelse on Thu Nov 07, 2013 2:32 pm, edited 1 time in total.
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<AlienOverlord> Do you have any friends at all
<AlienOverlord> You play Doom
RE: I really like it when developers...
Have bosses that are complex and challenging, and gives you a sense of achieving something when you finally defeat them; no dumb quick-time events covering 98% of the fight. Bosses in games like kingdom hearts, I mean the earlier god of war bosses were pretty cool, but I kinda felt like 'meh' about the button mashing by the end of some fights
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Gamenerd64
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RE: I really like it when developers...
I love when a sequel comes out and completely redoes a game rather than just be more of the same shit (half life 2, doom 3, heretic 2, etc)
I love when there's a level select option (an REAL one, like in HL2, where you select chapters you completed, not a console or cheat code), imo this adds more replay value to single player because now you can easily revisit your favorite levels.
I love when the weapon names are more basic ("Assault Rifle", instead of having 10 of them like an AK47, M4, HK 416, "Shotgun" instead of SPAS-12, Mossberg 550, etc)
I love reloading weapons.
I love non-linear explorer friendly maps with lots of secrets. (Basically, they allow you to walk through where other games would've put an invisible wall or RETURN TO COMBAT ZONE message)
I love when there's humorous dialogue spoken by the characters.
I love when female characters actually have clothes on. (This is a video game, not a porno)
I love when there's a level select option (an REAL one, like in HL2, where you select chapters you completed, not a console or cheat code), imo this adds more replay value to single player because now you can easily revisit your favorite levels.
I love when the weapon names are more basic ("Assault Rifle", instead of having 10 of them like an AK47, M4, HK 416, "Shotgun" instead of SPAS-12, Mossberg 550, etc)
I love reloading weapons.
I love non-linear explorer friendly maps with lots of secrets. (Basically, they allow you to walk through where other games would've put an invisible wall or RETURN TO COMBAT ZONE message)
I love when there's humorous dialogue spoken by the characters.
I love when female characters actually have clothes on. (This is a video game, not a porno)
[19:09] Jared: one guy
[19:09] Jared: told me
[19:09] Jared: im a fucking stupid doo doo retard
[19:09] Jared: which is
[19:09] Jared: a quote btw
[19:09] Gamenerd64: rofl
[19:09] Jared: told me
[19:09] Jared: im a fucking stupid doo doo retard
[19:09] Jared: which is
[19:09] Jared: a quote btw
[19:09] Gamenerd64: rofl
RE: I really like it when developers...
... keep the game updated.
... interact with the players on the forums reading the feedback given, discussing it, and modifying the game according to the feedback.
... produce a real F2P game where you can enjoy everything without having to spend a penny to avoid hours of grinding (TF2 but PoE)
... interact with the players on the forums reading the feedback given, discussing it, and modifying the game according to the feedback.
... produce a real F2P game where you can enjoy everything without having to spend a penny to avoid hours of grinding (TF2 but PoE)





