Do full sets of these high res Wolfen enemy sprites exist?

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Gokuma
 
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Do full sets of these high res Wolfen enemy sprites exist?

#1

Post by Gokuma » Mon Oct 07, 2013 12:10 am

I found this on an old backup CD from about ten years ago.

Image
Filename is VasenOikeaKansi.gif which is Finnish for just LeftRightCover.

I always thought the UberMutant was a most awesome enemy we don't see enough of (and unfortunately only has one viewpoint).

There's also some GL ports of Wolf3D, but I think they have 3D models instead of sprites, though at least one has high res wall textures.

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RE: Do full sets of these high res Wolfen enemy sprites exist?

#2

Post by President People » Mon Oct 07, 2013 12:53 am

"Full" sprite sets can be found here. The original sprites only ever had one rotation. A bit more info in the linked post.

It would be really awesome if someone out there made full rotations for these.
Last edited by President People on Mon Oct 07, 2013 1:00 am, edited 1 time in total.
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RE: Do full sets of these high res Wolfen enemy sprites exist?

#3

Post by Gokuma » Mon Oct 07, 2013 2:34 am

Awesome thanks a lot. Too bad they made less death frames and didn't make the other viewpoints for minor enemies walking around (which served as a good base for people to make different angle attack frames). With the old little sprites I made close attack melee frames (minus the gun firing), though one viewpoint) for the mutant and ubermutant. I guess I'll redo the ubermutant at least with these. I guess I can use the old frames enlarged for the missing in between death frames, then have them all scaled down to right size with decorate.

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RE: Do full sets of these high res Wolfen enemy sprites exist?

#4

Post by Gokuma » Tue Oct 08, 2013 4:07 am

EDIT: Mention of bastard file deleted

I need to ask AFADoomer if it's ok to use this decorate code. For now I'm just providing my melee code.
And I need to ask Weasel if I can use his sounds from a sword for the mutant swinging and hitting.

I'm not much of a graphic artist but I put together some decent gfx

Frames J and L could be better but they animate well within the death sequence as they are.

http://gokuma.voila.net/download.html#uber

Much Thanks to:

id

Kinsie for making the high res sprites from Jaguar Wolf3D available
http://www.thekinsie.com/
http://forum.zdoom.org/viewtopic.php?f= ... ds#p451537


AFADoomer
http://www.afadoomer.com/wolf3d/default.php

Weasel
http://gunlabs.blogspot.com/2011/01/wel ... rmory.html

myself for putting this wad together and doing the additional work
http://gokuma.site.voila.fr/download.html

HighRes and LowRes UberMutant sprites
Two Death frames J and L missing from High Res made from
resample scaled up and fixed up low res sprites
Close Attack frames without gunfire N,O,P

In decorate, apply scale 0.5 to high res enemy
Example close attack code:
Melee:
UBER E 0 A_PlaySound("mutant_swing")
UBER E 6 A_FaceTarget
UBER N 6 A_CustomMeleeAttack(random(1,10)*6,"mutant_slash","none")
UBER O 0 A_PlaySound("mutant_swing")
UBER O 6 A_FaceTarget
UBER P 6 A_CustomMeleeAttack(random(1,10)*6,"mutant_slash","none")
Goto See

Good to have multiple random swing and hit sounds

Doom and Wolf Spear of Destiny palette versions
But my additional frames take a little recoloration work
for Wolf/SOD since the light blue/cyan became green while
in Doom palette.

Various work in progress versions of frames J and L could
probably be deleted but I kept them in case I messed up something.
The frames that say up2 or up3 in the name were reminders for me
to move the Y offset since I cropped out some of the surrounding background.
Last edited by Gokuma on Tue Oct 08, 2013 10:53 am, edited 1 time in total.

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RE: Do full sets of these high res Wolfen enemy sprites exist?

#5

Post by TerminusEst13 » Tue Oct 08, 2013 4:38 am

Gokuma wrote: Anyone know who created stwolf3dv4.pk3?
Might be AFADoomer or it could be based on his wolf3d.pk3
I need to ask them if it's ok to use their decorate code.
Stwolf3d is a port of the Wolf3D TC made without AFADoomer's permission by an unknown author. He refers to it as a bastardization, so I doubt he'd look politely on you using stuff from it.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

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RE: Do full sets of these high res Wolfen enemy sprites exist?

#6

Post by Gokuma » Tue Oct 08, 2013 5:32 am

Fixed frame ubern0 in uber.wad a bit better. Chestgun didn't look right in that frame.

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RE: Do full sets of these high res Wolfen enemy sprites exist?

#7

Post by Gokuma » Tue Oct 08, 2013 10:54 am

Fixed colors in more frames and WolfSOD version of ubern0 and others. All mention of bastard file deleted.

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RE: Do full sets of these high res Wolfen enemy sprites exist?

#8

Post by Gokuma » Thu Oct 10, 2013 2:53 am

He was cool about it since I asked permission. But I think I'll leave the code out of the resource wad for now though so we see more of variety of results from people who use these ubermutant gfx.
Last edited by Gokuma on Thu Oct 10, 2013 2:54 am, edited 1 time in total.

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