Private CTF is private for a reason, it's to keep inexperienced people out who will just ruin the games for seasoned players who know what they are doing. Therefore if you're really wanting access to play private CTF you must want to get better. If you're an average player who doesn't score in the top or near the top of public CTF servers, you're going to get your ass handed to you probably, or at least outright trolled by players who get pissed off with inadequacies of playing style.
Do not let this set you off from attempting to join private CTF though. It is a very fun experience, you will make many friends (and enemies depending on your attitude) and ideally have a lot of fun doing so.
SECTIONS TO THIS GUIDE
1: CTF positions and port description
2: Commonly played maps
3: How to get better at CTF
4: How to get access to private servers
5: Essential threads to read
6: Protips
Section 1: CTF Positions and port description
CTF contains three positions
Offensive: Getting the flag (Known as 'O')
Middle: A whole lot of things, helps every position and controls (or rather, restricts) the enemy flow (Known as 'M' or 'mid')
Defensive: Prevents the flag from getting out (known as 'D')
You will probably have a major in one area, and minor in the rest. It takes years to truly perfect a position, and even more time to perfect it on most maps. You have to decide what you want at first. You can either be O or D. Do NOT try and take the middle unless you've got no choice, because the middle is a really tough position to play... as a beginner you won't know when to help the O or when to help the D, this only comes through time. Please see link 3 in the additional links section for more information.
Choosing to be offensive is like choosing to be a guitar player. Everyone wants to do it. Therefore if you're going to become an offensive player, you need to really up your game fast because pretty much all the newbies default to this due to their lack of ability to aim, and thus lose respect when someone experienced wants O, the newbie is shoved onto D and then screws everything up as D. Therefore I recommend you get some solid aim before even attempting CTF.
If you decide to do defense, you will probably be liked because no one likes this shitty position (I'm a defense player as of making this post). The reason is, you're mainly stuck in your base the whole time defending off beastly runners, and screwing up just amps the pressure beyond belief. Then if you manage to lose from captures, everyone blames you (silently, or out loud).
BUT -- if like me -- you persevere and deal with the crap, I promise you that you will get picked a lot more because everyone likes a defense player who knows what they are doing, so everyone else can be the 'guitar heroes' of the day.
The reason I consider offensive to be like guitar playing is that everyone wants it (because lets be honest, running in, juking and stealing the flag to win the game is a great feeling). It's like guitar because tons of people play guitar and suck, yet there are the amazing people who shine through and seem like heroes (ex: Jenova, may your deity help you if you're on D and he's on the enemy team as O). Therefore if you're going into this position, please read the guides I've attached and read section 3 heavily.
Mid I won't quite cover here because it's a very advanced position (to do it right), a bad mid player will pretty much blow the game harder than you can believe. Please see the links section of this guide to get a better idea on how to play it. If you're put on this position without and D/O experience, you're in trouble. A good mid player however will compensate for D or O problems and adjust accordingly to help you win.
In short, private CTF will consist of 3 players with each of those roles (unless the map has no mid then a player may float or get two O and 1 D for example. If its 4 players, usually there's an extra O in addition to the standard triplet set. Depends on the map really, but these are the positions you will be assigned or pick. Again there's no hard rules... you'll get a feel for it in time.
For ports, you're on this one because you like it. If you want additional experience, ZDaemon has some great players, though the IDL move to Odamex. Thus far all I've seen in ZDaemon is a bunch of Mexican clans that take nothing seriously anymore. Therefore it seems like Odamex and Zandronum are the future of CTF.
Section 2: Commonly played maps
You need IDL2012-.wad as of the writing of this guide, and this is what you should expect:
Most commonly played maps (know these inside and out)
MAP 01
MAP 04
MAP 05
MAP 08
MAP 14
MAP 20
MAP 26
MAP 28
MAP 29
MAP 30
MAP 31
MB4
Maps you should know that come up
MAP 02
MAP 03
MAP 06
MAP 09
MAP 10
MAP 11
MAP 12
MAP 13
MAP 16
MAP 17
MAP 18
MAP 19
MAP 32
MB3
Maps that rarely ever get played
MAP 07
MAP 15
MAP 22
MAP 23
MAP 24
MAP 27
ZDCTF07
MB1
Maps that will never ever get played ever
MAP 21
MAP 25
CURSED
To check out the maps, just type "map (namehere)" in console without quotation marks
Section 3: How to get better at CTF
This will be short and succinct, but this is what you should do:
- Practice your aim and movement in duels
- Play people who are better than you always, you will never ever get better by playing someone worse
- Watch demos, ask people for advice
- Watch people in game who are good
- Use SR50 everywhere
- Use binds on your keyboard for help
- If not on the above, join a teamspeak channel and use your voice
- Read the IDL CTF Guide for the New Guys posted in the additional links section
- You will lose, it's okay-- ask yourself what you did wrong and improve upon it
- When you ask for help, don't say "can you teach me and mentor me?", that's bad: just ask for advice on small sections like "how can I get better on O for map 08", that way people won't feel like they have to sit down and talk to you for 10 hours
- Play in private and public CTF as much as you can
- Play on other ports if this one doesn't have CTF and another has a public game active (like ZDaemon)
- Expect to be benched most of the time and not picked because you're new. EVERYONE GOES THROUGH THIS. EVERYONE. Do not think it's just you, every single person has gone through this (or at least 99% of the people who have played). It's best to join when priv starts
- Hang around in #priv on IRC
- If you don't have IRC, you're pretty much screwed if you don't have teamspeak to augment no IRC (there's no reason to not have IRC)
- Your mouse doesn't need to do 360 degrees, ideally if you can swing between 180/220 degrees comfortably, that's all you need (or your accuracy may suffer unless your name is Junior), most defenceman have a 'mouse_sensitivity' of 0.7 or less (type it in your console to check)
DEFINITIONS:
SR40: Just means when you hold "run forward" and "strafe left or right" to give yourself additional speed
SR50: When you have a bind that makes you turn while strafe running, which is a glitch in zdoom that makes you go faster. It is slightly faster than SR40 (you can't turn), but enough that you will gain distance on them and escape SR40 (normal) strafe runners and capture easier.
Section 4: How to get access to private servers
There are two servers at the moment for private CTF;
1) NJ Funcrusher
You need to register on the site and an admin will approve you (assuming he knows you)
2) Grandvoid
Heavenwraith is gone AFK, so I'm taking over the CTF section until he comes back. Therefore, I give you three requirements, of which only two must be fulfilled
- Tell us how much you've played public CTF (IDL public is heavily favored, but if you've played other CTF wads that is applicable here)
- Get yourself a [good known] CTF player to vouch for you
- Play me in a CTF map of my choice at random (updated)
I leave this option here because I believe that if you somehow don't have too many connections because you're shy or something, that I'll give the opportunity for potentially good players to get around option #2.
Most of all, you must have a good attitude. If you're the best player in the universe and you're a complete asshole to everyone, don't bother asking for the private password.
If you want to play on NJ, please know some remote basic English as not to piss everyone off. Grandvoid is a whole other story however due to multicultural Europe.
Lastly, IDDQD hosts CTF but even European players trash its lag problems so I won't add it here unless IDDQD gets a better host or some people actually choose to play on it. It's mainly as a backup when GV goes down (which is almost never, so the server just collects dust).
Section 5: Threads to read
These are additional threads that you better read if you're serious about private CTF. If you have read these, you'll be in much better standing than one would think:
1. Legion's guide to beginner competition
Essential read on stuff I didn't cover here.
2. Getting SR50
Yes, this is essential. If you don't have it, you're at one HELL of a major disadvantage and won't be able to catch SR50 runners or escaping with the flag.
3. A guide on how to play your position better
A must read thread.
4. International Doom League
Where you can get wads, demos... etc
Section 6: Protips
- Getting good at CTF takes years. Don't kid yourself. You can get good relatively quick if you play like 10 hours a day, but becoming elite takes a very long time, no amount of grinding will get you there faster.
- Do not pull a SwiftShot (Samurai) and troll everyone. SwiftShot smells your lack of skill and will eat you alive, you on the other hand can't smell it yet. Thank him when he tells you that you're crap because he smells bad skill level very easily. Do not let this offend you, let it drive you to become better
- Join a clan if you can
- Learn how to play MAP08 properly (rocket jumping out, all the nifty ways in)
- Mobius is really nice unless you're a dumbass
- Razgriz and Ammar pick MAP13 mainly to troll, therefore know it
- You will never get to Caution's level unless you play in the IDL
- Do not pull a superhero and go D/O like capo does, that's why he loses all the time because the enemy just walks out with your flag and kills you on the way back
- Never pull a Tai and leave your position unless you're D and the flag is out; unless you're Tai because you're in R and have played for many years and know what you're doing
- Beware of Ivan's (Semper/Avernus) aim. Yes he can destroy you all the way from his home country with 1000 ping.
- Do not challenge me and another tank D on Map31 (On NJ, I'm crap on GV UK)
- Legion will utterly destroy you when you least expect it
- Do not pull a John Zombie, ever
- Do not pull a Bojan and block your teammates with your super-size doom skin; to be fair though Watermelon is by far the biggest cockblocker for flags
- Pulling an infer/junior means randomly scoring captures in the most unthinkable of circumstances, do not try this at home
- If you face R (Renegade) members, you're probably going to lose
- Do not pull a SoulSucka and blame your teammates 24/7 when it's actually your fault the flag got out
- Do not rely on the rocket launcher as your sole method of defense (Vannesa), unless your name is Arman... because when it comes to using the SSG you will miss all the time. Rocket spam only on MAP09, and MAP14.
- If you're going to get into CTF, be like Dragon and support clans that aren't as good as yours. You make friends that way and bring everyone up
- Beware of EL members on MAP26, beware of Wario on frag heavy maps
- Beware of Jenova, the best player in doom. You will not beat him ever, but at least he will show you how to play better just by watching him
- Don't clan hop like Ammar/Mathayus; they get away with it because they're really good
- Take Catastrophe's Flag Picking Up 101 course at the nearest convenient store; your team will thank you
- Do not piss off Konar6, he owns Zandronum and every server you play on
- Skulltag's unlagged is utter crap at times and we don't know why. Rage is allowed when you whiff shots.
- Get a gaming router
- When you get the flag and you're running to your base, if you don't feel like you're playing Amnesia: The Dark Descent with a zombie chasing you... you're not worried enough
- Shotgun is good
- Play with Ivan's SSG fix. Skulltag's is crap.
- Slyfox is a beast on MAP08 with rocket jumping offense
- I made CTFCaptains, and I WILL UPDATE IT FOR ZANDRONUM. Skulltag doesn't offer the right features to add in some things that I want to.
- Stipsi
LASTLY:
If anyone has suggestions or contributions to this thread, post in here and I'll do my best to add it. After all, I'm one single biased player.
If I made a grammar mistake, I'll fix it (and I apologize in advance)
MY SR50 CONSOLE INI THAT YOU CAN COPY AND USE AS YOUR OWN:
Get it here:
My config
1) Backup your .ini file
2) Overwrite my .ini upload with yours
3) How to use:
Q = SR50 left (one key does everything for you, forward/left/sr50)
E = SR50 right (one key does everything for you, forward/right/sr50)
W = use
S = backwards
MouseRight = walk forward
MouseLeft = fire
Edit your keys to whatever, but this is what I use