New possible rule for captains in CTF

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Punishment for refusing randcaps picking you as a captain should be:

 
Total votes: 0

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New possible rule for captains in CTF

#1

Post by Watermelon » Wed Nov 21, 2012 9:31 pm

As of late, I was thinking of a new rule since there have been a lot of people who get cap and just go "no I'm not capping" and keep calling it. This tends to happen MUCH MORE on euro priv, but this is something I think should be applicable to all.

Please vote, or elucidate on your choice if you wish for discussion. The choices are self-explanatory, I'm interested to see what the community wants.

This does NOT include the following situations
- Obscenely terrible caps (rare)
- People who have just capped

Of course this is not meant to be the rule, like if the community agrees on option #2 for example, then if everyone is fine with someone not capping then they can obviously bypass it, as this is a community decision. The reason I brought this thread up is that we had a priv today where literally 10/12 people would not cap. That's ridiculous.
Last edited by Watermelon on Wed Nov 21, 2012 9:46 pm, edited 1 time in total.

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RE: New possible rule for captains in CTF

#2

Post by Qent » Wed Nov 21, 2012 9:53 pm

Sometimes there's a good reason people don't want to cap. Like they're new and don't know the players. Or would you consider that "obscenely terrible"? Maybe you should let players opt in to captain (press "Enter" to join the captain pool). Then again I haven't played priv recently so I might not be so familiar with the phenomenon.
Last edited by Qent on Wed Nov 21, 2012 9:54 pm, edited 1 time in total.

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RE: New possible rule for captains in CTF

#3

Post by Catastrophe » Wed Nov 21, 2012 10:05 pm

People probably discourage them from capping.

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RE: New possible rule for captains in CTF

#4

Post by Dragon » Wed Nov 21, 2012 10:43 pm

I think they should forfeit the current round.
Because frankly, how will they ever learn really how to cap properly without actually capping?
They don't learn as much when just playing, who to pick and who to 'not' pick when it's their turn to cap, they're not thinking of that when someone else caps...

And I mean, if it's a new player that's being a captain, that doesn't know the playerpool that well.. The ones in the playerpool can help (there are like a 100% chance there's a decent cap out there).

And for the new captains out there; don't be afraid to ask the more experienced players out there when you're up to cap or something. If they're not a-holes, they will help you to cap and most likely other stuff as well.

It might be a few messy privs, who knows but if they wanna learn to cap properly and such, they should do it... Learn by doing.. Learn by doing.

This is -my- personal opinion and I'm sure there are people to agree as well as to disagree.
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RE: New possible rule for captains in CTF

#5

Post by Stipsi » Wed Nov 21, 2012 11:00 pm

Should be just forfeit the current round. Something more harsh is quite excessive in my opinion, I mean it's not like rejecting to cap is a bannable offence.
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RE: New possible rule for captains in CTF

#6

Post by Ivan » Wed Nov 21, 2012 11:01 pm

IMO quite a pointless thread. Just let them not be caps, why is it so hard? Or someone volunteer. It shouldn't matter. It sounds like this: Your basketball coach is forcing you to be a captain of a team despite knowing that you have no interest in it, and suck balls at it.
Last edited by Ivan on Wed Nov 21, 2012 11:03 pm, edited 1 time in total.
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RE: New possible rule for captains in CTF

#7

Post by Strych6 » Wed Nov 21, 2012 11:07 pm

if you don't mind the extra steps & coding, you could probably have player classes. one class eligible captain, other class eligible conscript
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RE: New possible rule for captains in CTF

#8

Post by Razgriz » Wed Nov 21, 2012 11:15 pm

Better solution is to keep everything the same, but threaten to ban people in the server if majority of players don't start capping. I voted for no punishment because people will do what they want, they will still pick their friends and etc, but if they're threatened with a ban then I'm sure the ball would get rolling a lot faster.
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RE: New possible rule for captains in CTF

#9

Post by Dragon » Wed Nov 21, 2012 11:15 pm

Ivan wrote: IMO quite a pointless thread. Just let them not be caps, why is it so hard? Or someone volunteer. It shouldn't matter. It sounds like this: Your basketball coach is forcing you to be a captain of a team despite knowing that you have no interest in it, and suck balls at it.
But if you get to scenario where you have 10/12 people that doesn't wanna cap, then it's not priv, it's as he said; ridiculous...

If you always keep passing the cap-role over to someone else... You shouldn't be priving imo.

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RE: New possible rule for captains in CTF

#10

Post by Ruin » Wed Nov 21, 2012 11:53 pm

Personally, I hate capping. However, if you must enforce some sort of rule..forcing said player to sit a round is the most reasonable.
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RE: New possible rule for captains in CTF

#11

Post by Slyfox » Thu Nov 22, 2012 12:11 am

Ivan wrote: It sounds like this: Your basketball coach is forcing you to be a captain of a team despite knowing that you have no interest in it, and suck balls at it.
then don't play!??!?!? I mean cmon thats a horrible example
Last edited by Slyfox on Thu Nov 22, 2012 12:13 am, edited 1 time in total.

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RE: New possible rule for captains in CTF

#12

Post by Torvald » Thu Nov 22, 2012 4:49 am

I think the problem with random captains goes beyond people refusing to take leadership.

A lot of people in priv are very apathetic and afraid to take charge; I mostly hear a lot of "I don't want to cap" without any explanation as to why, which is asinine. That is why I'm in favor of the second option; if the player refuses to be captain then they forfeit playing that round. I was in private earlier today and I was appalled to see people puking out the random captain script until their name didn't come up. What I don't understand is why people are so quick to shut down when their turn comes, if they don't want to fully commit to the game, then they really shouldn't be playing.

I personally feel like private ctf is a privilege and should be treated with deference. I define private as a place for good players looking to have a competitive game and improve their skill. However, the mood in private CTF feels apathetic overall. I don't see too many people saying "lets try a new map" or "I don't play this position too often, mind if I go D this time?". People mostly just want to play the same 6 maps over and over again with the best line-up, there's no initiative for challenge; and like so, there's no ambition to be a captain. I understand if new players refuse, it's nerve racking and you don't know who's good and who isn't, or maybe you've been captain a few times already. But for someone that's never been captain before to repeatedly decline, they shouldn't be playing. I'd like to hear from other people if they agree or disagree with my opinion - if what I said is true or false, and why.
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RE: New possible rule for captains in CTF

#13

Post by Devon » Thu Nov 22, 2012 5:50 pm

>refuses cap for afk
(wouldn't play anyway)
>refuses cap for lag
(wouldn't play anyway)
>refuses cap for watching
(wouldn't play anyway)
>refuses cap for being an arsehole
(shouldn't be allowed to play for kicking up a fuss and/or being scared to pick first)

I'd say a round forfeit is a fair and reasonable idea.

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RE: New possible rule for captains in CTF

#14

Post by Ivan » Thu Nov 22, 2012 5:58 pm

Dragon wrote:
Ivan wrote: IMO quite a pointless thread. Just let them not be caps, why is it so hard? Or someone volunteer. It shouldn't matter. It sounds like this: Your basketball coach is forcing you to be a captain of a team despite knowing that you have no interest in it, and suck balls at it.
But if you get to scenario where you have 10/12 people that doesn't wanna cap, then it's not priv, it's as he said; ridiculous...

If you always keep passing the cap-role over to someone else... You shouldn't be priving imo.
Hmm...
Dragon wrote: And I mean, if it's a new player that's being a captain, that doesn't know the playerpool that well.. The ones in the playerpool can help (there are like a 100% chance there's a decent cap out there).
I don't see the problem. This implies there will always be at least one cap. For the second one, well, then you can discuss in server :) Forcing people to cap is really stupid. If they don't cap, then don't play priv and call it a day for once.
Slyfox wrote:
Ivan wrote: It sounds like this: Your basketball coach is forcing you to be a captain of a team despite knowing that you have no interest in it, and suck balls at it.
then don't play!??!?!? I mean cmon thats a horrible example
Were you the black kid skipping gym classes and failing it?

EDIT: Your idea is worse than mine because if all new players had to leave the server just because they don't want to cap then it will just prevent the growth of the competitive scene which I'm 100% sure NOBODY wants, right? That's what you guys are crying for, making help threads for. Doesn't add up.
Last edited by Ivan on Thu Nov 22, 2012 6:03 pm, edited 1 time in total.
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RE: New possible rule for captains in CTF

#15

Post by Cyber' » Thu Nov 22, 2012 6:14 pm

People usually wonder why they don't get picked often in priv. Most of the time it's because they don't show that they can play.
The best way to do so is by capping. Win or lose, at least you get to play that way, and gain the experience of organized play.
Choosing not to cap usually makes people not want to pick you.
Forcing a surrender per round could influence more people to cap.
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RE: New possible rule for captains in CTF

#16

Post by President People » Thu Nov 22, 2012 6:17 pm

If the account system goes through, perhaps players could be given a set number of passes per day/24 hours on the Captain role. Once they run out of passes, then a penalty would be enforced.

It would give people a chance to observe/take a break from capping without instantly forfeiting, getting kicked, or whatever is decided upon.


Of course, I've never even been to a priv server, so I probably have no idea what I'm talking about.
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RE: New possible rule for captains in CTF

#17

Post by HeavenWraith » Thu Nov 22, 2012 6:26 pm

My opinion is coherent to my past actions: people, who were picked to cap and refused to do it (without a good reason) on my watch were warned and then they either capped or got booted out of the server. So I voted for the third option, HOWEVER, that's because back in time, when priv (GV is this particular case) needed constant and heavy moderating due to huge amount of rule breaking, it was impossible to expect anything else to work, but I do not deny the second option. People should have their right to punish those, who refuse to cap, and moderators respectively should ensure, that they do have it.

So in summary, I think that if one refuses to cap, he has to sit out the game, however there might be cases when the majority of the server decides to ignore this rule. In that case, every single disagreeing person, who is participating in the current game, should have the right to ask the moderators enforce it via warns/bans/feet massage.
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RE: New possible rule for captains in CTF

#18

Post by Ivan » Thu Nov 22, 2012 7:43 pm

Cyber wrote: People usually wonder why they don't get picked often in priv. Most of the time it's because they don't show that they can play.
The best way to do so is by capping. Win or lose, at least you get to play that way, and gain the experience of organized play.
Choosing not to cap usually makes people not want to pick you.
Forcing a surrender per round could influence more people to cap.
You are just trying to generalize the case now, all the while making the CTF community look nicer. A great deal of players are ignoring the 'newbs' because they do not want to lose, not because they don't know how to play or they just can't cap. I know because I did the same things.
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RE: New possible rule for captains in CTF

#19

Post by Cyber' » Thu Nov 22, 2012 7:48 pm

Ivan wrote:
Cyber wrote: People usually wonder why they don't get picked often in priv. Most of the time it's because they don't show that they can play.
The best way to do so is by capping. Win or lose, at least you get to play that way, and gain the experience of organized play.
Choosing not to cap usually makes people not want to pick you.
Forcing a surrender per round could influence more people to cap.
You are just trying to generalize the case now, all the while making the CTF community look nicer. A great deal of players are ignoring the 'newbs' because they do not want to lose, not because they don't know how to play or they just can't cap. I know because I did the same things.
Which is why if newer players get capped randomly and choose to cap, they'll at least get the chance to play.
It gives them a chance to show us "elitists" if they have potential or not.
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RE: New possible rule for captains in CTF

#20

Post by Yellowtail » Thu Nov 22, 2012 9:03 pm

That's the problem. Even if the new players (to priv, at the very least) make captain, the "elitists" could intimidate them until they don't even want to play in private anymore.

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