Clans

Old stuff gets archived here.
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Hammerfest-
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RE: Clans

#41

Post by Hammerfest- » Tue Jun 05, 2012 12:38 am

Qent wrote:
Decay wrote: The only compromise solution/suggestion I can come up with is a clan "section" but the topics get 1 post; the first post. This acts as the desired "status update" for clans (ie letting people know who's in, purpose, where to be reached, etc), but also prevents threads filled with pointless "good lucks", dumb pictures, flames/trolling/drama whatever. Beyond, I can't really think of a legit reason for the admins to allow to continue the garbage that went on at ST.
Seconded. Although it just occurred to me, hypothetically if that did happen, how would moderators go about pruning dead clan threads? Not that the old method of spamming "And are YOU alive?" in every thread was particularly elegant either....
It wasn't elegant and it didn't work out much because (Due to prior experience.) when I used to prune down some clan threads, I would get responses from anyone BUT the actual people of the clan some of the time. That said, after I started getting a lot of that from all clan threads on ST, I really stopped bothering with "cleaning up".

All in all, Decay actually summed it up pretty well. I'm not a big fan of 50 pages worth of good lucks and one cumulative page of actual information, clan-related updates, scrim results, etc. etc. one page and one post should suffice people who are interested in Clan XYZ, if they're recruiting, and whatever else people really want to know about said clan.
esselfortium wrote: There's nothing wrong with clans, but the forum for them on ST was rarely by any definition "competitive" or otherwise remotely meaningful or worthwhile. Announcing "I have a new clan!" and getting a page or two of "Good luck lol!" responses is utterly pointless.
This was basically Skulltag's clan section summed up. For one, I still believe that people, and moderators, who really don't have much to do within the (future) competitive side of Zandronum still shouldn't be messing around with things that are...'sensitive' I guess? I'd rather let someone like Ruin or TheToxicAvenger, who consistently play competitively, to handle things like 'clan-related issues'. Of course, I'm only saying this should Zandronum basically pick up with the way that Skulltag had their clan section set up with a boatload of 'good lucks' and other things clan-related.
Devon wrote:
esselfortium wrote: I still don't really understand. You want it because you do, so it should therefore exist?
No, because it helps clan leaders show information regarding their rosters, contact and recruitment details, plus additional information, about their clans. No offense meant here, but it is easier to understand my (and many others') points of view if you too were on the competitive scene. Please admins, it's no big deal just to add a clan section to the forums, and it'll shut a lot of us up.
I just wanted to point out that saying this and then expecting people to just take it and leave isn't going to happen...well, at least not with everyone. Not everyone is going to be satisfied with what they're given.
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RE: Clans

#42

Post by Moti » Tue Jun 05, 2012 12:52 am

I personally think there should be a clan forum, but with the restriction of the ridiculous "good luck" posts. All they do is increase the people's postcount anyway.

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Torr Samaho
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RE: Clans

#43

Post by Torr Samaho » Tue Jun 05, 2012 5:28 am

Decay wrote: The only compromise solution/suggestion I can come up with is a clan "section" but the topics get 1 post; the first post. This acts as the desired "status update" for clans (ie letting people know who's in, purpose, where to be reached, etc)
How about a wiki clan section linked from the forum like the tracker?

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RE: Clans

#44

Post by Devon » Tue Jun 05, 2012 12:06 pm

We've gone far past the point of impasse, and frankly we as regular users can't do anything but request a few changes. The other side of the arguement has been complete nonsense in the sense that we've just asked for an additional feature that would benefit every competitive player on Skul--- Zandronum, and you (admittedly very fairly) complain about ridiculous posting that quite a few people are guilty of that can indeed be prevented by quick moderation, so then we proceed to explain our points of view in great detail, but from here you're determined to show your authority and not lose an arguement against many, many normal users. You know what? I give up. Have fun annoying plenty more users by simply refusing to lose an arguement over the internet.

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RE: Clans

#45

Post by capodecima » Tue Jun 05, 2012 1:08 pm

Torr Samaho wrote:
Decay wrote: The only compromise solution/suggestion I can come up with is a clan "section" but the topics get 1 post; the first post. This acts as the desired "status update" for clans (ie letting people know who's in, purpose, where to be reached, etc)
How about a wiki clan section linked from the forum like the tracker?
this could be fine

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RE: Clans

#46

Post by Cennou » Tue Jun 05, 2012 1:24 pm

capodecima wrote:
Torr Samaho wrote:
Decay wrote: The only compromise solution/suggestion I can come up with is a clan "section" but the topics get 1 post; the first post. This acts as the desired "status update" for clans (ie letting people know who's in, purpose, where to be reached, etc)
How about a wiki clan section linked from the forum like the tracker?
this could be fine
Yeah, this is what i can agree to it seems good.
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RE: Clans

#47

Post by The Toxic Avenger » Tue Jun 05, 2012 2:08 pm

Torr has the right idea

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RE: Clans

#48

Post by legion » Tue Jun 05, 2012 3:42 pm

itt: arguing about the need for a clan section.

really? did they just defrost you ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ?? FUCK

clan section is very important you GOOFBALLS
Last edited by legion on Tue Jun 05, 2012 4:22 pm, edited 1 time in total.
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RE: Clans

#49

Post by Jwarrier » Tue Jun 05, 2012 4:52 pm

What is the point in having a forum for game if you're going to spend your time as admins posting that we shouldn't be using a forum, we should be playing? A forum is as much part of a game as the game itself. When you guys post threads with latest updates and change logs of the newest build, we could have read that elsewhere... like the change logs usually included with a new build itself. But you as admins will still post it because it is informative. The same goes for our clan threads. Yes most clans have an irc, possibly even a forum of their own, but what a general clan section on the port forum does is offer information. Everyone using the port then has access to see who is the current members, what is going on in the competition side, etc. If you don't want us to use the forums, just close them and save yourself some time.
Last edited by Jwarrier on Tue Jun 05, 2012 4:53 pm, edited 1 time in total.

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RE: Clans

#50

Post by Qent » Tue Jun 05, 2012 5:38 pm

Although your point is valid, we have moved on to fleshing out alternatives to the old system of clan threads.

So anyway... a wiki page sounds good, provided everyone on the wiki is mature about editing the articles and discussion pages. Technically it seems more appropriate than a forum hack to enforce single-post threads, but possibly more prone to "drama." At least I don't foresee a page of "Good luck," but there is still the issue of moderation. Will any discussion be permitted on the clan wiki article's discussion page?
Last edited by Qent on Tue Jun 05, 2012 7:03 pm, edited 1 time in total.

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RE: Clans

#51

Post by Ivan » Tue Jun 05, 2012 6:19 pm

legion wrote: itt: arguing about the need for a clan section.

really? did they just defrost you ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ?? FUCK

clan section is very important you GOOFBALLS
I liked the version with vampires better.
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RE: Clans

#52

Post by Wartorn » Tue Jun 05, 2012 7:55 pm

We decided to run with the forum option over the wiki for the time being due to the ease of access (And considering that the wiki isn't ready yet).

We'll see how this goes for now. Give us a while.

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RE: Clans

#53

Post by Swarm of Koala » Wed Jun 06, 2012 3:29 am

esselfortium wrote: There's nothing wrong with clans, but the forum for them on ST was rarely by any definition "competitive" or otherwise remotely meaningful or worthwhile. Announcing "I have a new clan!" and getting a page or two of "Good luck lol!" responses is utterly pointless.
^

I rarely see any competitive action going on anymore. At best there would be ~14 people in an IDL server but that never lasted very long.

As for the clan drama issue: Drama is inevitable, when competition is involved people tend to take things personally. It's up to them as to how they handle it and the forums is not a place for it.
Alien wrote: Just make a topic in Tournaments & Matches with all the clans listed to linking to their forums, sites[...]
That would be a complete hassle to edit whenever someone wants to make a new clan.
Last edited by Swarm of Koala on Wed Jun 06, 2012 3:30 am, edited 1 time in total.
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RE: Clans

#54

Post by X-Ray » Wed Jun 06, 2012 3:42 am

Decay wrote:
Devon wrote: It would need plenty of moderators to stop drama at the very initial posts that could cause drama, but I can't really see the forums being complete without a clan section.
You're going to need a better definition of "drama." What the mods need to do is stop having different punishments for different people, and have a clearly defined statement of what constitutes "drama."
Well for one with drama brings competition which makes let's say (zandronum) more fun.

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RE: Clans

#55

Post by legion » Wed Jun 06, 2012 4:27 am

Swarm of Koala wrote: I rarely see any competitive action going on anymore. At best there would be ~14 people in an IDL server but that never lasted very long.
it's all about knowing the right people and the right times to play. usually there are quite a few people playing in idl priv and the like. heck, I even just got out of a scrim that just occurred.

my counterquestion is who the heck are you anyway
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RE: Clans

#56

Post by Frits » Wed Jun 06, 2012 8:40 am

There's plenty of competition in the evenings. You just got to be there at the right time.

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RE: Clans

#57

Post by Nobody » Wed Jun 06, 2012 10:36 am

Devon, you are right. Sorry. Correction follows.
Last edited by Nobody on Wed Jun 06, 2012 10:58 am, edited 1 time in total.

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RE: Clans

#58

Post by Devon » Wed Jun 06, 2012 10:38 am

Nobody wrote: I'd like to announce the very first Zandronum clan: "Zandronum Infiltrators", <ZI>.

"Zandronum Infiltrators" is based on AOW/"All Out War 2: The Second Coming".

Official memberlist:
- Nobody

There is a long invitation list, expect more members soon.
Is this <SI> renamed or are you spoofing them?
Last edited by Devon on Wed Jun 06, 2012 10:38 am, edited 1 time in total.

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RE: Clans

#59

Post by Omega » Sun Jun 10, 2012 1:48 am

there needs to be a clan section or people will find a way to make it themselfs which i could see happening but i can already tell it would be confusing
let zandronum prosper and invite more to play :biggrin:

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RE: Clans

#60

Post by Swarm of Koala » Sun Jun 10, 2012 3:05 am

Maybe this thread should be closed since it has been implemented now :).

Future viewers go to the Clans sub-forum underneath Tournaments & Matches.
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