Empty SCRIPTS and BEHAVIOR lumps in my wad

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Empyre
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Empty SCRIPTS and BEHAVIOR lumps in my wad

#1

Post by Empyre » Tue Jan 26, 2016 12:20 am

When editing my maps in Doombuilder 2, I occasionally make the mistake of trying to exit the 3D mode by pressing F10 and Y as if I was exiting the game, instead of pressing W. Because F10 opens up the scripting window, most of my maps have a SCRIPTS lump that consists of 1-4 letter Ys, and a 0, 16, or 24 byte BEHAVIOR lump. It's a good thing that I make frequent back-ups of my wad because when I delete those lumps in Slade, it breaks the maps.

How can I get rid of those lumps, or are they harmless enough to just ignore?
"For the world is hollow, and I have touched the sky."

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Ænima
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RE: Empty SCRIPTS and BEHAVIOR lumps in my wad

#2

Post by Ænima » Tue Jan 26, 2016 12:56 am

replace them with blanks
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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StrikerMan780
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RE: Empty SCRIPTS and BEHAVIOR lumps in my wad

#3

Post by StrikerMan780 » Tue Jan 26, 2016 1:48 am

A BEHAVIOR lump is absolutely necessary if it's a Hexen format map. It's not necessary for UDMF format however.

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Empyre
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RE: Empty SCRIPTS and BEHAVIOR lumps in my wad

#4

Post by Empyre » Tue Jan 26, 2016 4:48 am

Oh, yeah. I should have said what format the maps are. As you surmised, they are Doom in Hexen format.
So, can the SCRIPTS lumps be deleted safely?
"For the world is hollow, and I have touched the sky."

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