It'd be swell if we had a property for actors so you could manually set what type of walls it's blocked by.
For instance, consider a map that is surrounded by a fence set to block players. And I made a weapon that shoots a projectile and teleports the player to it. People using this weapon in this map can easily teleport outside the map now. This is bad. If would be nice of the projectile died when it hit the fence instead of passing through it.
Now the easy way to solve this problem (besides editing the map itself) is if there was a way I could set a property in the projectile to make it collide as if it were a player (or monster as the case may be) without actually needing it to inherit from the player actor, because it's damn hard to make a player actor act like a projectile.
As far as I know I can't find a way to do this.
[Feature Request] Custom collision properties for actors
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TheBladeRoden
- Posts: 30
- Joined: Thu Jun 07, 2012 10:33 am
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Theshooter7
- Forum Regular
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- Joined: Wed Jun 06, 2012 2:15 am
RE: [Feature Request] Custom collision properties for actors
You can do this with Line_SetBlocking() in ACS. No need for an additional feature, although Zandronum does not yet have that function.
RE: [Feature Request] Custom collision properties for actors
Yes it does. SST used it like 3 years ago. :pTheshooter7 wrote: You can do this with Line_SetBlocking() in ACS. No need for an additional feature, although Zandronum does not yet have that function.
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Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

