Making Sticky Bombs
Making Sticky Bombs
I've recently tried to code a sticky bomb from Shadow Warrior (again, because of new features and old one was buggy) but now I have some new problems. The bomb will jump up and down when it's attached to a monster. I believe it had to do with trying to constantly move itself to the monster. It looks really jittery and fucked up. Here's a little test wad.
stickytest
I'd like to know if anyone had any success coding this without this issue happening, if so I'd like to use it.
stickytest
I'd like to know if anyone had any success coding this without this issue happening, if so I'd like to use it.
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=== Death and Decay - A new Monster/Weapon replacer ===
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RE: Making Sticky Bombs
I've managed to make something close to this, but the projectile will stay stuck to the monster only if they are in front of you, so behind a wall it will stop following the monster.
If you want the code I can share it here.
If you want the code I can share it here.
Last edited by fr blood on Thu Jul 02, 2015 6:56 pm, edited 1 time in total.
RE: Making Sticky Bombs
That's not quite what I want though, but thanks anyway.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: Making Sticky Bombs
IIRC there is a weapon on r667 that does something like what you described. I have forgotten which one it is though.
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RE: Making Sticky Bombs
Does anyone recall a gun named 'Flare gun'? I don't remember exactly what mod was it in, but I do remember it working in kinda similar way sticky bombs should work in - namely, you shot a monster and a small fire followed them for a moment before exploding and damaging the target
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RE: Making Sticky Bombs
Apparently calling A_SeekerMissile constantly when it's attached is bad, and it makes it just do a jittery move around the actor. Also, the Flare gun from Blood apparently requires the "NOAUTOAIM" to not be present at all, otherwise it won't work. This is totally weird, but I guess for a quick workaround that's good enough.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: Making Sticky Bombs
Not available in Zandronum yet though.Klofkac wrote: Maybe this is more ideal?
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: Making Sticky Bombs
Oh, it was added in ZDoom 2.6.0, damn...Ivan wrote:Not available in Zandronum yet though.Klofkac wrote: Maybe this is more ideal?
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RE: Making Sticky Bombs
Yeah I think the WARPF_COPYINTERPOLATION flag would have done you good.
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