So, let's make this short. I am making a custom class for GvH, and I got into SNDINFO part. Here is the code;
http://pastebin.com/LatBag2Q
The SNDINFO is coded into a state of testing, in other words, I have not coded any other sounds into the file, though, there are sounds in the sounds folder (Yes, I have the sounds folder) and they are named PRECISELY right. The sounds in the pastebin are .wav format.
So what happens in Zandronum, is that the class still resists and plays the taunts of a Marine, even though, the death sound plays correctly as intended. The question is, why won't the taunts play. Tried many tricks and things out, but no effect.
SNDINFO Help - 1000 x Tablesmash Challenge
SNDINFO Help - 1000 x Tablesmash Challenge
Last edited by Pain on Fri Jun 27, 2014 3:34 pm, edited 1 time in total.
RE: SNDINFO Help - 1000 x Tablesmash Challenge
For random sound calls on players, use "playeralias" instead of "playersound".
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===