Is this implementation busted in Zandronum 2.x?
I went through the Zandronum wiki and it leads back to the ZDoom wiki article on the subject.
If this is broken in 2.x:
a) Will this be fixed in 2.x?
b) If it won't be fixed in 2.x, since this is a standard feature in GZDoom, (I tested it), can I presume that it will be implemented in Zandronum in a future release?
GameInfo and Custom Player Classes
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Galaxy_Stranger
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RE: GameInfo and Custom Player Classes
Zandronum 2.x uses ZDoom 2.5.0 and ZDoom 2.5.0 did not support setting player classes via GameInfo. So this is not broken in Zandronum 2.0, the mechanism simply did not exist in ZDoom 2.5.0.Galaxy_Stranger wrote: Is this implementation busted in Zandronum 2.x?
I went through the Zandronum wiki and it leads back to the ZDoom wiki article on the subject.
If this is broken in 2.x:
a) Will this be fixed in 2.x?
As I said, this is not broken in 2.x, the corresponding ZDoom base simply predates the introduction of this feature. We surely plan to upgrade the ZDoom base further (in 3.x and beyond), so you can presume that it will be implemented in a future release. It's not going to happen anytime soon though.Galaxy_Stranger wrote: b) If it won't be fixed in 2.x, since this is a standard feature in GZDoom, (I tested it), can I presume that it will be implemented in Zandronum in a future release?
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Galaxy_Stranger
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