Falling Damage Amount?

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Fabysk
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Falling Damage Amount?

#1

Post by Fabysk » Sat Nov 23, 2013 9:03 pm

How do you make a map have a custom fall damage ??? I would like to implement that in Project 115
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Mr.Man
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RE: Falling Damage Amount?

#2

Post by Mr.Man » Sat Nov 23, 2013 9:05 pm

"actor hits floor"
"Thing_damage"
be sure to turn on no falling damage though.
Last edited by Mr.Man on Sat Nov 23, 2013 9:06 pm, edited 1 time in total.

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Fabysk
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RE: Falling Damage Amount?

#3

Post by Fabysk » Sat Nov 23, 2013 9:13 pm

Mr.Man wrote: "actor hits floor"
"Thing_damage"
be sure to turn on no falling damage though.
Well, I ment within the MAPINFO :razz:

Code: Select all

   fallingdamage
forcefallingdamage
I see that these work but how do you change the damage amount? Do you put in a number after "fallingdamage"?
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Mr.Man
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RE: Falling Damage Amount?

#4

Post by Mr.Man » Sat Nov 23, 2013 9:39 pm

I dont know, it might not be possible either. You could try it anyway. If that doesnt work, you could try my one instead, right?

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Fabysk
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RE: Falling Damage Amount?

#5

Post by Fabysk » Sat Nov 23, 2013 9:47 pm

Mr.Man wrote: I dont know, it might not be possible either. You could try it anyway. If that doesnt work, you could try my one instead, right?
Sure, I'll try yours
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RE: Falling Damage Amount?

#6

Post by Klofkac » Sat Nov 23, 2013 10:17 pm

Hmm
You can do more controlled gravity by checking the Z speed actor has when it hits floor and from that damage it.
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RE: Falling Damage Amount?

#7

Post by Fabysk » Sun Nov 24, 2013 1:51 am

Mr.Man, I tried using your way of falling damage and there was no luck. "Fallingdamage" in the MAPINFO is my only option. Thanks for your help, I greatly appreciate it :)
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Ijon Tichy
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RE: Falling Damage Amount?

#8

Post by Ijon Tichy » Sun Nov 24, 2013 4:11 am

you can only switch between which of the three fall damage styles (hexen, old zdoom, strife) you want to use; you can't configure those fall damage types any further

you want that, make a request at the zdoom forums and wait for it to get a [No], or, if it doesn't get a [No], then wait ten years for it to get in zandronum

yeah
Last edited by Ijon Tichy on Sun Nov 24, 2013 4:12 am, edited 1 time in total.

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RE: Falling Damage Amount?

#9

Post by Ænima » Sun Nov 24, 2013 2:34 pm

I could have sworn there was a CCMD for setting a falling damage scalar.
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-Jes-
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RE: Falling Damage Amount?

#10

Post by -Jes- » Sun Nov 24, 2013 7:25 pm

On spawn, give players an infinitely-lasting powerup via ACS that changes the fall damagefactor.
Last edited by -Jes- on Sun Nov 24, 2013 7:26 pm, edited 1 time in total.

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