Falling Damage Amount?
Falling Damage Amount?
How do you make a map have a custom fall damage
I would like to implement that in Project 115
RE: Falling Damage Amount?
"actor hits floor"
"Thing_damage"
be sure to turn on no falling damage though.
"Thing_damage"
be sure to turn on no falling damage though.
Last edited by Mr.Man on Sat Nov 23, 2013 9:06 pm, edited 1 time in total.
RE: Falling Damage Amount?
Well, I ment within the MAPINFOMr.Man wrote: "actor hits floor"
"Thing_damage"
be sure to turn on no falling damage though.
Code: Select all
fallingdamage
forcefallingdamage
RE: Falling Damage Amount?
I dont know, it might not be possible either. You could try it anyway. If that doesnt work, you could try my one instead, right?
RE: Falling Damage Amount?
Sure, I'll try yoursMr.Man wrote: I dont know, it might not be possible either. You could try it anyway. If that doesnt work, you could try my one instead, right?
RE: Falling Damage Amount?
Hmm
You can do more controlled gravity by checking the Z speed actor has when it hits floor and from that damage it.
You can do more controlled gravity by checking the Z speed actor has when it hits floor and from that damage it.
𝕂𝕝𝕠𝕗𝕜𝕒𝕔
RE: Falling Damage Amount?
Mr.Man, I tried using your way of falling damage and there was no luck. "Fallingdamage" in the MAPINFO is my only option. Thanks for your help, I greatly appreciate it :)
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Ijon Tichy
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RE: Falling Damage Amount?
you can only switch between which of the three fall damage styles (hexen, old zdoom, strife) you want to use; you can't configure those fall damage types any further
you want that, make a request at the zdoom forums and wait for it to get a [No], or, if it doesn't get a [No], then wait ten years for it to get in zandronum
yeah
you want that, make a request at the zdoom forums and wait for it to get a [No], or, if it doesn't get a [No], then wait ten years for it to get in zandronum
yeah
Last edited by Ijon Tichy on Sun Nov 24, 2013 4:12 am, edited 1 time in total.
RE: Falling Damage Amount?
I could have sworn there was a CCMD for setting a falling damage scalar.
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- -Jes-
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RE: Falling Damage Amount?
On spawn, give players an infinitely-lasting powerup via ACS that changes the fall damagefactor.
Last edited by -Jes- on Sun Nov 24, 2013 7:26 pm, edited 1 time in total.


