What elements of a map do you dislike the most?
What elements of a map do you dislike the most?
What little nit picks and problems drive you guys up the wall in a map?
Last edited by Tosen on Fri Jun 22, 2012 8:56 pm, edited 1 time in total.
RE: What elements of a map do you dislike the most?
Extreme puzzle oriented maps, unnecessary detail that slows down fast paced gameplay (some darkgoth maps are a good example of this), confusing layout and stupid exit switches that blend in walls they were put on.
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RE: What elements of a map do you dislike the most?
Secrets that are actually vital to completing a map.
RE: What elements of a map do you dislike the most?
Inconsistently damaging flats.
RE: What elements of a map do you dislike the most?
Bad flow, no hiding places when needed, not enough ammo or health when direly needed, bad enemy placement, bad weapon placement, eye sore texture use that makes your eyes bleed or cause you to seizure when you see them, complete BS traps that you can't escape from, cookie cutter form for a map, and constant disregard for making the map look a lot better with a lot simpler of a build.
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http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
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Early to rise, early to bed, makes a man healthy, but socially dead.
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
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RE: What elements of a map do you dislike the most?
well i like all maps, exept those one who have a bad theme like... n/(!"·$&" $@Ǫ·!"$ or just the map not have a central theme (one part u are in a cave and few sectors ahead u are in the hell...) and those maps who have a excess of items
Last edited by katZune on Fri Jun 22, 2012 9:27 pm, edited 1 time in total.
Whitout a good PC ATM, i will back when 2.0 come out, :)
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RE: What elements of a map do you dislike the most?
CRATE MAZES
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RE: What elements of a map do you dislike the most?
Strangely enough, I can agree with this! XDÆnima wrote: CRATE MAZES
Crate mazes can get on just about anyone's nerves, even mine!
|Project releases|
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
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Early to rise, early to bed, makes a man healthy, but socially dead.
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
______________________________________________________
Early to rise, early to bed, makes a man healthy, but socially dead.
RE: What elements of a map do you dislike the most?
Says the guy with a crate for an avatar.. :P
I think the worst of them for me is when a map requires you to find secrets to progress.. unless the secret is like totally obvious I can find it when I see it.
I think the worst of them for me is when a map requires you to find secrets to progress.. unless the secret is like totally obvious I can find it when I see it.
Last edited by Dusk on Fri Jun 22, 2012 9:41 pm, edited 1 time in total.
RE: What elements of a map do you dislike the most?
Could it be that this could happen because gasp Hell has caves?katZune wrote:(one part u are in a cave and few sectors ahead u are in the hell...)
Anyway, inconsistency with flats used for damage floors, instantly giving you the SSG, building a mapset around the SSG, a lack of rocket launcher or plasma rifle, swimming in shells when you're empty with everything else, crusher traps that don't give enough warning, etc etc.
Last edited by XutaWoo on Fri Jun 22, 2012 9:43 pm, edited 1 time in total.
RE: What elements of a map do you dislike the most?
Well if where talking about singleplayer maps then things like;
...putting barons on the first map of a wad when you get nothing more then a shotgun to fight them,
...making traps where the player has to know exactly whats coming to have any change of serviving, (ex. walking into a hallway where a door opens behind with 10 chaingunners)
...seeing a Cyberdemon on the first level,
...finding a repeatable switch and spending the next 2 hours running back and forth over and over again, searching the entire map to figure out what it does,
...sniper chaingunners,
I guess thats more of what I hate in a singleplayer megawad rather then a single player map though. For deathmatch I guess the only thing I can think of is easy to get BFGs bug me alittle. I also stay away from competitive maps littered with deathtraps. (pits, crushers, tons of acid, ect...)
...putting barons on the first map of a wad when you get nothing more then a shotgun to fight them,
...making traps where the player has to know exactly whats coming to have any change of serviving, (ex. walking into a hallway where a door opens behind with 10 chaingunners)
...seeing a Cyberdemon on the first level,
...finding a repeatable switch and spending the next 2 hours running back and forth over and over again, searching the entire map to figure out what it does,
...sniper chaingunners,
I guess thats more of what I hate in a singleplayer megawad rather then a single player map though. For deathmatch I guess the only thing I can think of is easy to get BFGs bug me alittle. I also stay away from competitive maps littered with deathtraps. (pits, crushers, tons of acid, ect...)
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RE: What elements of a map do you dislike the most?
CHAINGUNNER TRAPS
Especially in small rooms. (I'm looking at you, D2MZD!)
Especially in small rooms. (I'm looking at you, D2MZD!)
Theshooter7 wrote:Also, to all those people who stack players for exploits: I hate you. Do I really need to seal off every inch of every map to prevent you from getting to places you shouldn't?
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RE: What elements of a map do you dislike the most?
Actually, AEnima and Minigunner said the most hated points, if the maps consists only on this.
Crate Mazes makes you like a piece of Tetris trying find a good place do make a line.
Crate Mazes makes you like a piece of Tetris trying find a good place do make a line.
Last edited by Zanieon on Fri Jun 22, 2012 10:21 pm, edited 1 time in total.
RE: What elements of a map do you dislike the most?
That's what I usually play as in game, doesn't mean I like the damn mazes. XDDusk wrote: Says the guy with a crate for an avatar.. :P
|Project releases|
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
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Early to rise, early to bed, makes a man healthy, but socially dead.
http://zandronum.com/forum/showthread.php?tid=217 : Reckoning of Armageddon: Deathmatch map pack :
______________________________________________________
Early to rise, early to bed, makes a man healthy, but socially dead.
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RE: What elements of a map do you dislike the most?
i hate teleports :D yeah i really hate it :(
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RE: What elements of a map do you dislike the most?
heh didn't seen that =P sorry, was to say space but if i said it u guys will know what wad i mean...XutaWoo wrote:Could it be that this could happen because gasp Hell has caves?katZune wrote:(one part u are in a cave and few sectors ahead u are in the hell...)
Anyway, inconsistency with flats used for damage floors, instantly giving you the SSG, building a mapset around the SSG, a lack of rocket launcher or plasma rifle, swimming in shells when you're empty with everything else, crusher traps that don't give enough warning, etc etc.
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)
RE: What elements of a map do you dislike the most?
What whodaman said, I hate sitting there for 10 whole minutes firing a chaingun or a shotgun at 8 different barons in the same room.
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RE: What elements of a map do you dislike the most?
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Last edited by Catastrophe on Fri May 11, 2018 7:31 pm, edited 2 times in total.
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RE: What elements of a map do you dislike the most?
Derp.wad, thats all for the name.Catastrophe wrote: The retarded HR1 maps on survival that make you kill a cyberdemon at the start with a pistol.
EDIT: I'm pretty sure you are going to make a jokewad/map based on what everyone is saying.
And certainly someone will download it to see if have some "derpiness" inside the maps.
RE: What elements of a map do you dislike the most?
I'd totally play that.Catastrophe wrote: EDIT: I'm pretty sure you are going to make a jokewad/map based on what everyone is saying.
