Sprite offset difference between OGL and Software

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Ivan
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Sprite offset difference between OGL and Software

#1

Post by Ivan » Sun Nov 03, 2013 4:23 pm

In Software the sprite looks like this:

[spoiler]Image[/spoiler]

But in OpenGL it looks like this:

[spoiler]Image[/spoiler]

Which means, the sprite isn't being cut properly and the 4-6 angles are being elevated from the floor, creating this awkward height change. Is there any way to fix this problem?
Last edited by Ivan on Sun Nov 03, 2013 4:23 pm, edited 1 time in total.
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darkstar64
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RE: Sprite offset difference between OGL and Software

#2

Post by darkstar64 » Sun Nov 03, 2013 5:05 pm

go into your opengl settings and adjust the sprite clipping. see if that helps.
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Ivan
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RE: Sprite offset difference between OGL and Software

#3

Post by Ivan » Sun Nov 03, 2013 5:22 pm

darkstar64 wrote: go into your opengl settings and adjust the sprite clipping. see if that helps.
Thanks a lot, it was the settings! However, there's no way to force this on the players for a mod right? It makes sprites like that one look really stupid and some people may not be aware of how to fix it, much like me.
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RE: Sprite offset difference between OGL and Software

#4

Post by darkstar64 » Sun Nov 03, 2013 5:36 pm

Ivan wrote:
darkstar64 wrote: go into your opengl settings and adjust the sprite clipping. see if that helps.
Thanks a lot, it was the settings! However, there's no way to force this on the players for a mod right? It makes sprites like that one look really stupid and some people may not be aware of how to fix it, much like me.
Most players might not be even aware that this is a problem, since this seems like something a modder would notice and not the average player.
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RE: Sprite offset difference between OGL and Software

#5

Post by Ænima » Sun Nov 03, 2013 6:27 pm

Ivan wrote:
darkstar64 wrote: go into your opengl settings and adjust the sprite clipping. see if that helps.
Thanks a lot, it was the settings! However, there's no way to force this on the players for a mod right?
I could have sword that there was a DECORATE flag for it, but all I can find are the flags for X/Y sprite billboarding. :/
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RE: Sprite offset difference between OGL and Software

#6

Post by -Jes- » Sun Nov 03, 2013 8:17 pm

Unfortunately, Zandro's "Smart" sprite clipping adjusting option isn't very smart.

ZDoom added a much smarter option some time back.

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