Does Zandronum support Voxels?
Does Zandronum support Voxels?
And if so, how do I define it? Never done that before.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: Does Zandronum support Voxels?
No. Zandronum didn't reach that far in catching up with ZDoom.
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.
<BlueCool> you guys IQ is the same as my IP, Dynamic
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RE: Does Zandronum support Voxels?
Voxel support was only introduced to ZDooM in ver 2.6.0, so we're not gonna get it in Zandro any time soon.
RE: Does Zandronum support Voxels?
I know, it sucks. :(-Jes- wrote: Voxel support was only introduced to ZDooM in ver 2.6.0, so we're not gonna get it in Zandro any time soon.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
