Know projectile hit is possible?

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rico345
 
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Know projectile hit is possible?

#1

Post by rico345 » Fri Jul 26, 2013 8:23 am

As title said?

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RE: Know projectile hit is possible?

#2

Post by Lollipop » Fri Jul 26, 2013 9:37 am

Please explain a bit further, and it would also be easier to help you if you explained how it should work.
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RE: Know projectile hit is possible?

#3

Post by Qent » Tue Jul 30, 2013 4:33 am

Like ooooooold GvH:EW where you could cross the streams? :o

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-Jes-
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RE: Know projectile hit is possible?

#4

Post by -Jes- » Tue Jul 30, 2013 5:55 am

If you mean "is hitting a projectile with another projectile possible?", then I'm pretty certain the answer is yes.

Try adding the -NOBLOCKMAP flag to your projectile actor in order to enable passive hit detection - ie, it can be hit by other things.
Keep in mind, I can't actually guarantee if this would work, but there's bound to be a mod out there that has successfully used this for a specific purpose.
Last edited by -Jes- on Tue Jul 30, 2013 5:56 am, edited 1 time in total.

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RE: Know projectile hit is possible?

#5

Post by Nati46 » Tue Jul 30, 2013 6:04 am

I think he means whether you can somehow predict if a fired projectile would hit (a moving target for example), which is pretty dynamic and changes constantly...
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Catastrophe
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RE: Know projectile hit is possible?

#6

Post by Catastrophe » Tue Jul 30, 2013 6:21 am

...Just wait until he actually responds instead of trying to decipher what he's saying rofl

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RE: Know projectile hit is possible?

#7

Post by Nati46 » Tue Jul 30, 2013 6:30 am

Catastrophe wrote: ...Just wait until he actually responds instead of trying to decipher what he's saying rofl
or that :biggrin:
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Ivan
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RE: Know projectile hit is possible?

#8

Post by Ivan » Tue Jul 30, 2013 8:07 am

Catastrophe wrote: ...Just wait until he actually responds instead of trying to decipher what he's saying rofl
I think he simply means he wants to know what his projectile just hit, such as a player, or something wit a certain TID.

In which, I don't know if it's even possible without damagetypes and some ACS hacks :p
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Last edited by Ivan on Tue Jul 30, 2013 8:24 am, edited 1 time in total.
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