How to reduce radius damage

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Ivan
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How to reduce radius damage

#1

Post by Ivan » Sat Sep 29, 2012 10:55 pm

I'm trying to reduce the radius damage an enemy receives from rockets, how can I do this?
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

Qent
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RE: How to reduce radius damage

#2

Post by Qent » Sat Sep 29, 2012 11:04 pm

Rocket explosions have damagetype Fire by default, although you could change that by changing the Rocket's damagetype.

BTW, Rockets themselves have damagetype Rocket. No, it doesn't make sense.
Last edited by Qent on Sat Sep 29, 2012 11:05 pm, edited 1 time in total.

TerminusEst13
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RE: How to reduce radius damage

#3

Post by TerminusEst13 » Sat Sep 29, 2012 11:11 pm

Give the player a RadiusDamageFactor property. HeXen's playerclasses all have it at 0.25, for example.
Last edited by TerminusEst13 on Sat Sep 29, 2012 11:12 pm, edited 1 time in total.

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Ivan
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RE: How to reduce radius damage

#4

Post by Ivan » Sat Sep 29, 2012 11:18 pm

Oh cool, thanks!
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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