GZDoom Builder UDMF Node issues

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RaveYard
 
Posts: 52
Joined: Wed Jun 27, 2012 1:44 pm

GZDoom Builder UDMF Node issues

#1

Post by RaveYard » Fri Oct 31, 2014 1:13 pm

I hit very annoying issue. The ZNODES go mad and some walls loose collision.
Whenever I delete ZNODES lump from the .wad, everything is fine.

https://www.dropbox.com/sh/p4mqugoknj63 ... DNGFa?dl=0

I am using the default ZDBSP UDMF (no reject) for saving and (zero reject) for testing in GZDoom Builder.


I'v tried the map with GZDoom G1.9pre-691, Zandronum 1.3-Alpha and ZDoom 2.7.1 and each one of has the same wall collision and problems on certain parts of the map if ZNODES are already within the wad.

Help, please?
My Projects:
[Horror] Ghosted 2 - version 2 - v2.1.0 : Here!

Cruduxy
Zandrone
Posts: 1059
Joined: Fri Jun 08, 2012 4:24 pm

RE: GZDoom Builder UDMF Node issues

#2

Post by Cruduxy » Fri Oct 31, 2014 2:40 pm

You are better off asking it on http://forum.zdoom.org/viewtopic.php?f=3&t=32392 .
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