Moving Skybox Viewpoint

Discuss all aspects related to modding Zandronum here.
Post Reply
User avatar
Fabysk
Forum Regular
Posts: 469
Joined: Sat Sep 22, 2012 8:17 pm
Location: In a house...duhh

Moving Skybox Viewpoint

#1

Post by Fabysk » Sat Jul 26, 2014 12:29 am

Is it possible to move the Skybox Viewpoint in game with Interpolation Points? I want to add in a new feature to Zand Band where the Skybox Viewpoint can move around and view different points of the stage/crowd instead of having to keep the viewpoint static.
Image Image Image

User avatar
agaures
Forum Regular
Posts: 591
Joined: Mon Dec 10, 2012 6:34 am
Location: New Zealand

RE: Moving Skybox Viewpoint

#2

Post by agaures » Sat Jul 26, 2014 12:48 am

Through the use of ActorMover, yes.
I would highly suggest using the ZDoom wiki as much as possible to experiment with stuff you don't know. I learnt how to do this stuff solely using the wiki.

Edit:

And here's me messing around with SkyboxViewpoint using GetActorInput:
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Last edited by agaures on Sat Jul 26, 2014 1:14 am, edited 1 time in total.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

User avatar
Ænima
Addicted to Zandronum
Posts: 3583
Joined: Tue Jun 05, 2012 6:12 pm

RE: Moving Skybox Viewpoint

#3

Post by Ænima » Sat Jul 26, 2014 2:18 am

Yeah I did this for the shitty "boat escort" mission in Mercs 1.9. It was a cool concept, I learned it from Gooberman's docking sequence in "Space Station Omega" back in like 2006. Be warned, it's very glitchy online. I highly recommend using a clientside script to activate the thing mover.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

User avatar
Fabysk
Forum Regular
Posts: 469
Joined: Sat Sep 22, 2012 8:17 pm
Location: In a house...duhh

RE: Moving Skybox Viewpoint

#4

Post by Fabysk » Sat Jul 26, 2014 3:56 am

Ænima wrote: Be warned, it's very glitchy online. I highly recommend using a clientside script to activate the thing mover.
Zand Band is only for Single Player. Either way, I'll have to check that mod out to see how it works.
Image Image Image

Post Reply