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Southpark2010
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- Posts: 84
- Joined: Wed Jun 06, 2012 6:28 pm
- Location: Hell
#1
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by Southpark2010 » Sun Sep 30, 2012 4:20 pm
I'm trying to get six taunts to randomize in SNDINFO but the class keeps using the default taunt sound. Any help would be greatly appreciated.
Code: Select all
$random Assassin/Taunt { Assassin/Taunt1 Assassin/Taunt2 Assassin/Taunt3 Assassin/Taunt4 Assassin/Taunt5 Assassin/Taunt6 }
Assassin/Taunt1 REEMSEE1
Assassin/Taunt2 REEMSEE2
Assassin/Taunt3 REEMSEE3
Assassin/Taunt4 REEMSEE4
Assassin/Taunt5 REEMSEE5
Assassin/Taunt6 REEMSEE6
$playeralias Assassin male *taunt Assassin/Taunt
$playersound Assassin male *death dspldeth
$playersound Assassin male *xdeath XGIB
$playersound Assassin male *gibbed XGIB
$playersound Assassin male *pain100 dsplpain
$playersounddup Assassin male *pain75 *pain100
$playersounddup Assassin male *pain50 *pain100
$playersounddup Assassin male *pain25 *pain100
$playersound Assassin male *grunt dsoof
$playersounddup Assassin male *land *grunt
$playersound Assassin male *jump dsjump
$playersound Assassin male *usefail dsnoway
$playersound Assassin male *taunt Assassin/Taunt
$playersound Assassin male *pain-fire burnmpai
$playersound Assassin male *death-fire burnm
Last edited by
Southpark2010 on Sun Sep 30, 2012 4:20 pm, edited 1 time in total.
Current Projects:
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Dusk
- Developer
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- Location: Turku
#2
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by Dusk » Sun Sep 30, 2012 4:39 pm
$playersound Assassin male *usefail dsnoway
$playersound Assassin male *taunt Assassin/Taunt
$playersound Assassin male *pain-fire burnmpai
I don't think this is supposed to be in here?
Last edited by
Dusk on Sun Sep 30, 2012 4:40 pm, edited 1 time in total.
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TerminusEst13
- Retired Staff / Community Team Member
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#3
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by TerminusEst13 » Sun Sep 30, 2012 4:46 pm
When you have a soundbyte directed towards a random batch (assassin/taunt) rather than a single sound (dsnoway), it needs to be $playeralias rather than $playersound.
Last edited by
TerminusEst13 on Sun Sep 30, 2012 4:50 pm, edited 1 time in total.
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Southpark2010
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- Posts: 84
- Joined: Wed Jun 06, 2012 6:28 pm
- Location: Hell
#4
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by Southpark2010 » Sun Sep 30, 2012 4:46 pm
Dusk wrote:
$playersound Assassin male *usefail dsnoway
$playersound Assassin male *taunt Assassin/Taunt
$playersound Assassin male *pain-fire burnmpai
I don't think this is supposed to be in here?
Ah, it works now. Thank you.
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ZzZombo
- Forum Regular
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- Location: Ravenholm
#5
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by ZzZombo » Tue Nov 27, 2012 4:17 am
Wow thank you very much!