Bird's eye view
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BloodyAcid
- Forum Regular
- Posts: 294
- Joined: Sat Jun 16, 2012 7:42 pm
Bird's eye view
I want to emulate a pure 90 degrees bird's eye view, regardless of GL/Software. Any help? Is it even possible with doom?
RE: Bird's eye view
You can do it in GL but not software, sorry.
Unless POLYMOST finally gets implemented. Which it won't.
Unless POLYMOST finally gets implemented. Which it won't.
Last edited by Ænima on Sun Oct 07, 2012 10:11 pm, edited 1 time in total.
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Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

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BloodyAcid
- Forum Regular
- Posts: 294
- Joined: Sat Jun 16, 2012 7:42 pm
RE: Bird's eye view
Wel..any tips or starters?
RE: Bird's eye view
Put a camera on your map or whatever with a Pitch of 90.
Use the ChangeCamera ACS command.
Use the ChangeCamera ACS command.
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BloodyAcid
- Forum Regular
- Posts: 294
- Joined: Sat Jun 16, 2012 7:42 pm
RE: Bird's eye view
Oh right! I was looking at the ZDoom wiki and it mentioned the pitch goes from 1-89, but I forget that that's software and not GL. Thanks~
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BloodyAcid
- Forum Regular
- Posts: 294
- Joined: Sat Jun 16, 2012 7:42 pm
RE: Bird's eye view
Okay, got another question here. When using A_JumpIf, is there a way to incorporate velx/y/z into the expressions? Zan doesn't recognize those as legitimate...
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TerminusEst13
- Retired Staff / Community Team Member
- Posts: 865
- Joined: Tue Jun 05, 2012 11:06 pm
RE: Bird's eye view
momx/y/z.
Last edited by TerminusEst13 on Mon Oct 08, 2012 10:24 pm, edited 1 time in total.
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ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~