● All pellets now deal 10 damage (instead of 5, 10, 15)
● The Shotgun & SSG pellets direction is no longer random (see screenshots below)
● Rocket, Plasma & BFG balls deal a fixed amount of damage (RL & BFG splash/blast damage is unchanged)
● Fist always does 10 damage (no berserk) and 100 damage (with berserk)
● The pistol/chaingun's pellets behave as they did before, except the chaingun's spread was very slightly reduced
Spoiler: Screenshots (Open)
At first, I was trying to split evenly the SG/SSG pellets in accordance with the game's hardcoded spread values. But this didn't quite reflect the reality of the game's online experience (IMHO), or at least the experience I have of it.
So I narrowed the pellets repartition a little and everyone I tested this mod with agreed that is was fine this way.
I encourage everyone to give it a shot and let me know what they think.
Note that this was heavily tested in CTF. We didn't give it a try in duel or any other gamemode.
Download (6 Ko)







