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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002503||Zandronum||[All Projects] Suggestion||public||2015-10-24 21:00||2017-04-26 06:31|
|Target Version||Fixed in Version|
|Summary||0002503: New scoring mode for Domination gamemode|
|Description||As it is now, Domination is kind of a lackluster and uninteresting mode. Having to control areas and wait for points isn't terribly engaging and requires players to get to very specific areas of a map, then just play king of the hill endlessly. You don't get points for anything but humping a sector.|
I propose instead of the current time-based system, a new scoring method where a player gets one point for every frag MULTIPLIED BY how many points they control at that time. That would allow players in other areas of the map to remain engaged in the game without desperately throwing themselves at a sector to remain relevant.
It doesn't even have to replace the existing scoring system entirely, maybe a variable could control what system is used, like sv_altdom 1 or something.
|Additional Information||Literally nobody plays Domination outside of FNF and when we run it there it struggles and is honestly not as fun as I believe this proposal has the chance to be.|
Link to Dusk's implementation:https://bitbucket.org/zandronum/zandronum-sandbox/commits/5890318137568a156b97b5a50bd9be45e8f236bd [^]
|I also noticed that Domination absolutely requires team starts despite the mode not really needing to work that way, should I make a separate ticket or is this comment sufficient?|
edited on: 2015-12-12 23:20
There's just one question I have regarding this: what happens if the team the fragging player is on controls no points? Does the player get one frag or no frags at all?
Considering that domination sees pretty much absolutely no playtime I don't see a reason to retain the current behavior.
|My idea was for 0 dom points = 0 points per frag, giving the incentive to grab them. If anyone has any issues with that idea i'd like to hear alternatives though.|
Dusk made this:https://bitbucket.org/crimsondusk/zandronum-sandbox/commits/5890318137568a156b97b5a50bd9be45e8f236bd [^]
"Changed the Domination gamemode to be frag-based instead of point-based. Frags are multiplied by the amount of points controlled. The new cvar sv_dominationfragstyle controls whether fragging without controlling any points should yield frags at all."
and heres a build:https://www.dropbox.com/s/bg9p612b8mrce9m/zandronum-3.0-r151213-0058-5890318-windows.zip?dl=0 [^]
|Would it be possible to get this included at least temporarily in the next official build for ease-of-access? Otherwise I'd have to find someone to host it on a reliable machine to do Weekend Workshop, or arrange a game with a bunch of DM people somehow...|
|It's just a server patch, so you don't need to arrange special testing sessions, you can host it on any server or even on FNF.|
|Not so true, the gamemode flags are changed.|
- Is the old domination gamemode style going away permanently? It would be nice to have a way to play both styles now (cvar or whatever), especially for the sake of king of the hill maps.
- sv_dominationfragstyle 0 and 1 worked correctly
- Suicides give -1 which is probably intentional, but teamkilling while controlling points gives a large amount of negative points (we got -7 from one teamkill once). Teamkills should only give -1 like suicides.
- Fraglimit is used instead of pointlimit now. Is that intentional?
|We definitely need to get a testing session together for this sometime this month perhaps.|
edited on: 2017-04-19 00:50
Yo this new mode is done and it worked in testing just change
line 598: frags = -frags;
to frags = -1;
to fix teamkilling.
An svar to toggle between old domination and this would still be good I guess (depends on how fast you want 3.0 out?).
|Considering the time between versions, It'd be nice to have the toggle in case frag-based Dom doesn't pan out as well as hoped.|
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|Supporters:||Marcaek President People Razgriz capodecima Combinebobnt DevilHunter AOSP Peter jwaffe|
|Opponents:||No one explicitly opposes this issue yet.|
|2015-10-24 21:00||Marcaek||New Issue|
|2015-12-03 21:38||Marcaek||Note Added: 0013931|
|2015-12-12 23:17||Dusk||Assigned To||=> Dusk|
|2015-12-12 23:17||Dusk||Status||new => assigned|
|2015-12-12 23:18||Dusk||Note Added: 0013967|
|2015-12-12 23:20||Dusk||Note Edited: 0013967||View Revisions|
|2015-12-13 00:06||Marcaek||Note Added: 0013969|
|2015-12-13 03:22||WaTaKiD||Note Added: 0013980|
|2015-12-13 03:22||Dusk||Status||assigned => needs testing|
|2016-02-04 02:20||Marcaek||Note Added: 0014310|
|2016-02-04 08:09||Konar6||Note Added: 0014312|
|2016-02-05 10:44||Dusk||Note Added: 0014318|
|2016-06-05 04:02||Combinebobnt||Note Added: 0015017|
|2016-11-28 07:16||Torr Samaho||Additional Information Updated||View Revisions|
|2017-02-13 00:23||Marcaek||Note Added: 0016856|
|2017-04-19 00:47||Combinebobnt||Note Added: 0017206|
|2017-04-19 00:50||Combinebobnt||Note Edited: 0017206||View Revisions|
|2017-04-26 06:31||Marcaek||Note Added: 0017339|
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