MantisBT - Zandronum
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0003191Zandronum[All Projects] Bugpublic2017-07-17 19:382017-07-27 21:08
fr-blood 
 
normalminoralways
closedduplicate 
MicrosoftWindowsXP/Vista/7
3.0-beta 
 
0003191: Thing Thrust Z(Ladder) Not Working From "Bumps" on Zandronum 3.0
Using 128 : Thing Thrust Z with "bump" activator on a line separated from a solid actor won't work on Zandronum 3.0 when it worked on 2.1.2(previous versions).
- Launch thingthrustZmapbug.wad MAP01 and just try to go on the second sector.
- You will be able to climb the right ladder on both Zandronums because the solid line is the one with the script.
- You will be able to climb the left ladder on Zandronum 2.1.2 but not on 3.0 because here it's a separate line which use the script.
I've tried it on GZDoom and it doesn't work as well, but that problem should be fixed because many project which were done only for zandronum are also using that way of scripting for ladders and then it would make all of them not working.
No tags attached.
duplicate of 0003115resolved Kaminsky 3.0 breaks ladders on some maps 
? thingthrustZmapbug.wad (4,136) 2017-07-17 19:38
https://zandronum.com/tracker/file_download.php?file_id=2150&type=bug
Issue History
2017-07-17 19:38fr-bloodNew Issue
2017-07-17 19:38fr-bloodFile Added: thingthrustZmapbug.wad
2017-07-17 19:43KorshunNote Added: 0018057
2017-07-17 19:43KorshunNote Edited: 0018057bug_revision_view_page.php?bugnote_id=18057#r10787
2017-07-17 19:45KorshunNote Edited: 0018057bug_revision_view_page.php?bugnote_id=18057#r10788
2017-07-17 19:46KorshunNote Edited: 0018057bug_revision_view_page.php?bugnote_id=18057#r10789
2017-07-17 19:47KorshunNote Edited: 0018057bug_revision_view_page.php?bugnote_id=18057#r10790
2017-07-17 19:50KorshunNote Edited: 0018057bug_revision_view_page.php?bugnote_id=18057#r10791
2017-07-17 20:05DuskRelationship addedduplicate of 0003115
2017-07-17 20:05DuskStatusnew => closed
2017-07-17 20:05DuskResolutionopen => duplicate
2017-07-17 20:15DuskStatusclosed => feedback
2017-07-17 20:15DuskResolutionduplicate => reopened
2017-07-17 20:40fr-bloodNote Added: 0018058
2017-07-17 20:40fr-bloodStatusfeedback => new
2017-07-17 21:28DuskNote Added: 0018059
2017-07-17 21:28DuskStatusnew => feedback
2017-07-17 21:46fr-bloodNote Added: 0018060
2017-07-17 21:46fr-bloodStatusfeedback => new
2017-07-21 20:22fr-bloodNote Added: 0018071
2017-07-21 20:31KorshunNote Added: 0018072
2017-07-21 20:31KorshunNote Edited: 0018072bug_revision_view_page.php?bugnote_id=18072#r10797
2017-07-26 23:45TGminerNote Added: 0018101
2017-07-27 21:08DuskStatusnew => closed
2017-07-27 21:08DuskResolutionreopened => duplicate

Notes
(0018057)
Korshun   
2017-07-17 19:43   
(edited on: 2017-07-17 19:50)
I reported a duplicate of this bug:'https://zandronum.com/tracker/view.php?id=3115 [^]'

To fix it, Zandronum needs to backport compat_pushwindow, which is not present in GZDoom 1.8.6.

It seems to have been agreed that it will be backported if affected projects other than HvM Mappack are listed.

(0018058)
fr-blood   
2017-07-17 20:40   
Alright then let's hope they will backport it.
(0018059)
Dusk   
2017-07-17 21:28   
Do you know of any additional released projects that suffer from this problem?
(0018060)
fr-blood   
2017-07-17 21:46   
Well mine which forced me to rework on 16 maps because of it.

And probably Zombie Horde and Ghoul vs Human, Delta Invasion.
(0018071)
fr-blood   
2017-07-21 20:22   
Alright you can close that ticket if the one "0003115" related to it has been solved.
(0018072)
Korshun   
2017-07-21 20:31   
It wasn't backported. 3115 is solved because becase HvM Mappack has been edited to fix the ladders.

(0018101)
TGminer   
2017-07-26 23:45   
tbh the compatflag should be implemented, especially because the ZH maps that use the bumping ladder mechanism breaks, and the mappack hasn't been updated for who knows how long.

shouldn't take that long to implement.