MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0003191 | Zandronum | [All Projects] Bug | public | 2017-07-17 19:38 | 2017-07-27 21:08 |
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Reporter | fr-blood | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | duplicate | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 3.0-beta | |
Target Version | | Fixed in Version | | |
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Summary | 0003191: Thing Thrust Z(Ladder) Not Working From "Bumps" on Zandronum 3.0 |
Description | Using 128 : Thing Thrust Z with "bump" activator on a line separated from a solid actor won't work on Zandronum 3.0 when it worked on 2.1.2(previous versions). |
Steps To Reproduce | - Launch thingthrustZmapbug.wad MAP01 and just try to go on the second sector.
- You will be able to climb the right ladder on both Zandronums because the solid line is the one with the script.
- You will be able to climb the left ladder on Zandronum 2.1.2 but not on 3.0 because here it's a separate line which use the script. |
Additional Information | I've tried it on GZDoom and it doesn't work as well, but that problem should be fixed because many project which were done only for zandronum are also using that way of scripting for ladders and then it would make all of them not working. |
Tags | No tags attached. |
Relationships | duplicate of | 0003115 | resolved | Kaminsky | 3.0 breaks ladders on some maps |
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Attached Files | thingthrustZmapbug.wad (4,136) 2017-07-17 19:38 https://zandronum.com/tracker/file_download.php?file_id=2150&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2017-07-17 19:38 | fr-blood | New Issue | |
2017-07-17 19:38 | fr-blood | File Added: thingthrustZmapbug.wad | |
2017-07-17 19:43 | Korshun | Note Added: 0018057 | |
2017-07-17 19:43 | Korshun | Note Edited: 0018057 | bug_revision_view_page.php?bugnote_id=18057#r10787 |
2017-07-17 19:45 | Korshun | Note Edited: 0018057 | bug_revision_view_page.php?bugnote_id=18057#r10788 |
2017-07-17 19:46 | Korshun | Note Edited: 0018057 | bug_revision_view_page.php?bugnote_id=18057#r10789 |
2017-07-17 19:47 | Korshun | Note Edited: 0018057 | bug_revision_view_page.php?bugnote_id=18057#r10790 |
2017-07-17 19:50 | Korshun | Note Edited: 0018057 | bug_revision_view_page.php?bugnote_id=18057#r10791 |
2017-07-17 20:05 | Dusk | Relationship added | duplicate of 0003115 |
2017-07-17 20:05 | Dusk | Status | new => closed |
2017-07-17 20:05 | Dusk | Resolution | open => duplicate |
2017-07-17 20:15 | Dusk | Status | closed => feedback |
2017-07-17 20:15 | Dusk | Resolution | duplicate => reopened |
2017-07-17 20:40 | fr-blood | Note Added: 0018058 | |
2017-07-17 20:40 | fr-blood | Status | feedback => new |
2017-07-17 21:28 | Dusk | Note Added: 0018059 | |
2017-07-17 21:28 | Dusk | Status | new => feedback |
2017-07-17 21:46 | fr-blood | Note Added: 0018060 | |
2017-07-17 21:46 | fr-blood | Status | feedback => new |
2017-07-21 20:22 | fr-blood | Note Added: 0018071 | |
2017-07-21 20:31 | Korshun | Note Added: 0018072 | |
2017-07-21 20:31 | Korshun | Note Edited: 0018072 | bug_revision_view_page.php?bugnote_id=18072#r10797 |
2017-07-26 23:45 | TGminer | Note Added: 0018101 | |
2017-07-27 21:08 | Dusk | Status | new => closed |
2017-07-27 21:08 | Dusk | Resolution | reopened => duplicate |
Notes |
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(0018057)
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Korshun
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2017-07-17 19:43
(edited on: 2017-07-17 19:50) |
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I reported a duplicate of this bug:'https://zandronum.com/tracker/view.php?id=3115 [^]'
To fix it, Zandronum needs to backport compat_pushwindow, which is not present in GZDoom 1.8.6.
It seems to have been agreed that it will be backported if affected projects other than HvM Mappack are listed.
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Alright then let's hope they will backport it. |
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(0018059)
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Dusk
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2017-07-17 21:28
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Do you know of any additional released projects that suffer from this problem? |
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Well mine which forced me to rework on 16 maps because of it.
And probably Zombie Horde and Ghoul vs Human, Delta Invasion. |
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Alright you can close that ticket if the one "0003115" related to it has been solved. |
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It wasn't backported. 3115 is solved because becase HvM Mappack has been edited to fix the ladders.
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tbh the compatflag should be implemented, especially because the ZH maps that use the bumping ladder mechanism breaks, and the mappack hasn't been updated for who knows how long.
shouldn't take that long to implement. |
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