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IDProjectCategoryView StatusDate SubmittedLast Update
0000771Zandronum[All Projects] Suggestionpublic2012-04-14 22:052018-09-30 22:29
ReporterHisymak 
Assigned ToTorr Samaho 
PrioritynormalSeveritytrivialReproducibilityN/A
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98d 
Target Version3.0Fixed in Version3.0 
Summary0000771: CHANGEMUS command will tell name of currently playing music
DescriptionWell, it's pretty simple: when you type chengemus commant into console without parameters, it will show the name of currently playing music.
Whith this feature, no more dumb asking "what music the hell is playing" or looking for the music into wads or pk3s and searching in tons of lumps.
Additional InformationI found this suggestion and solution somewhere at Skulltag forum before, but I can't find it now.
Attached Files

- Relationships
child of 0002172closedTorr Samaho Upgrade GZDoom base to 1.8.6 

-  Notes
User avatar (0003259)
Edward-san (developer)
2012-04-14 22:25

Probably you mean this one:

'http://www.skulltag.com/forum/viewtopic.php?f=155&t=26654 [^]'

Quote
The code is now on zdoom revision 2782. Success!
The only thing to do is to backport it to skulltag.

[edit]Also, if it's implemented, add also revision 2902. There're improvements to the sound code.
User avatar (0003280)
Hisymak (reporter)
2012-04-15 11:08

Yes that's it.
So now if it is implemented in Zdoom, it is trivial thing to implement it into Skulltag :)
User avatar (0003335)
DevilHunter (reporter)
2012-04-17 15:57

Would love to see this in Skulltag at some time :p
User avatar (0008239)
Maddyson (reporter)
2014-02-18 18:26

Add this piece of code to s_sound.cpp:
CCMD (MusicName)
{

        Printf("Music: %s\n", mus_playing.name);
}
User avatar (0008246)
Dusk (developer)
2014-02-19 14:58

'https://github.com/rheit/zdoom/commit/4ca21e8e382992867970c33f62c446613cebab2d [^]'

Looks like 2.0 should have this already. Can someone confirm?
User avatar (0008247)
Konar6 (reporter)
2014-02-19 15:34

Don't think so, that revision is beyond where we are in 2.0.
User avatar (0008249)
Dusk (developer)
2014-02-20 13:47

Ah derp, it's a 2.6 thing.
User avatar (0012242)
Hypnotoad (reporter)
2015-05-11 19:39

This is in 3.0 and works fine after testing.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: carpathia Hypnotoad Toxicity Combinebobnt
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2012-04-14 22:05 Hisymak New Issue
2012-04-14 22:25 Edward-san Note Added: 0003259
2012-04-15 11:08 Hisymak Note Added: 0003280
2012-04-17 15:57 DevilHunter Note Added: 0003335
2014-02-18 18:26 Maddyson Note Added: 0008239
2014-02-19 14:58 Dusk Note Added: 0008246
2014-02-19 14:58 Dusk Assigned To => Dusk
2014-02-19 14:58 Dusk Status new => needs testing
2014-02-19 14:59 Dusk Relationship added child of 0001490
2014-02-19 15:34 Konar6 Note Added: 0008247
2014-02-20 13:46 Dusk Relationship deleted child of 0001490
2014-02-20 13:47 Dusk Note Added: 0008249
2014-02-20 13:47 Dusk Status needs testing => acknowledged
2014-02-20 13:47 Dusk Resolution open => backport later
2014-02-20 13:56 Dusk Assigned To Dusk =>
2015-04-05 07:17 WaTaKiD Relationship added child of 0002172
2015-04-05 07:17 WaTaKiD Target Version => 3.0
2015-05-09 13:57 Dusk Status acknowledged => assigned
2015-05-09 13:57 Dusk Assigned To => Torr Samaho
2015-05-09 13:57 Dusk Status assigned => needs testing
2015-05-11 19:39 Hypnotoad Note Added: 0012242
2015-05-11 19:42 WaTaKiD Status needs testing => resolved
2015-05-11 19:42 WaTaKiD Resolution backport later => fixed
2015-05-11 19:42 WaTaKiD Fixed in Version => 3.0
2018-09-30 22:29 Blzut3 Status resolved => closed






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