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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0004631 | Zandronum | [All Projects] Bug | public | 2026-09-10 23:19 | 2026-09-10 23:19 | ||||||||
| Reporter | pkmx | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | major | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Product Version | 3.2.1 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0004631: ENTER CLIENTSIDE scripts are terminated when respawning via SetPlayerClass | ||||||||||||
| Description | If the server change a player's class and force respawning via SetPlayerClass(player, class, true), the client's enter script is terminated. I'd expect that it would keep running (just like dying and respawning), or at least it should be terminated and re-run again. Tested on 3.3-alpha-r260112-1855. | ||||||||||||
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Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2026-09-10 23:19 | pkmx | New Issue | |

