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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0004630 | Zandronum | [All Projects] Bug | public | 2026-09-05 18:47 | 2026-09-05 18:47 | ||||||||
| Reporter | RusselCS | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | major | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Product Version | 3.2.1 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0004630: Software: sprites are drawn in the ceiling when a ledge overlaps with a 3D floor. | ||||||||||||
| Description | When overhanging ledge overlaps with a 3D floor, sprites above that 3D floor are still rendered within the ceiling. This only occurs in software mode with r_3dfloors true. | ||||||||||||
| Steps To Reproduce | Run the attached wad. In software mode, with r_3dfloors true, you can see the bottom of 4 corpses in the ceiling, as well as a baron of hell. In open GL mode, or in software with r_3dfloors false, the baron of hell and the 4 corpses are properly hidden by the ceiling. | ||||||||||||
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