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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000463 | Zandronum | [All Projects] Bug | public | 2011-05-23 05:45 | 2024-03-11 06:42 | ||||
Reporter | unknownna | ||||||||
Assigned To | |||||||||
Priority | high | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | 3.1 | |||||||
Summary | 0000463: Ambient sounds pile up for incoming clients, after map changes and after reconnecting | ||||||||
Description | Ambient sounds (and perhaps some other things as well) pile up for incoming clients, for reconnecting clients and after "map/changemap" map changes. This causes the clients to play sounds at rapid speeds for a long time if they've been on the server for a while. Each reconnect and "map/changemap" map change causes the sounds to play at rapid speeds even longer than before. So the longer you are on the server, the more it bugs up. | ||||||||
Steps To Reproduce | 1. zandronum -file amb_snd_test_01.wad -host. 2. Connect a client to the server. 3. "reconnect" in the console or "map/changemap map01" in the server console. 4. Repeat step 3 a few times. The sounds will pile up at rapid speeds. 5. "disconnect" in the console. 6. "reconnect" in the console. The sounds will still pile up, but not as much anymore. | ||||||||
Additional Information | AFAICT, only RANDOM and PERIODIC sounds bug up. | ||||||||
Attached Files | amb_snd_test_01.wad [^] (780 bytes) 2011-05-23 05:45 | ||||||||
Relationships | |||||||||||
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Notes | |
(0002927) unknownna (updater) 2012-03-27 19:13 |
I'm going to bump this. The sounds are playing way too fast after a few map changes. |
(0023321) unknownna (updater) 2024-03-09 22:29 |
This got fixed somewhere between 2.1.2 and 3.0. Great work! |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | WaTaKiD Stall Soul rosking swordgrunt Infer unknownna EmZee712 |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-05-23 05:45 | unknownna | New Issue | |
2011-05-23 05:45 | unknownna | File Added: amb_snd_test_01.wad | |
2012-03-27 19:13 | unknownna | Note Added: 0002927 | |
2012-03-27 19:13 | unknownna | Status | new => confirmed |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2014-07-24 00:56 | unknownna | Relationship added | related to 0001897 |
2014-07-24 01:40 | unknownna | Priority | normal => high |
2014-07-24 01:40 | unknownna | Severity | minor => major |
2014-07-24 01:40 | unknownna | Summary | Ambient sounds pile up for newly connected clients => Ambient sounds pile up for incoming clients, after map changes and after reconnecting |
2014-07-24 01:40 | unknownna | Description Updated | View Revisions |
2014-07-24 01:40 | unknownna | Steps to Reproduce Updated | View Revisions |
2024-03-09 22:29 | unknownna | Note Added: 0023321 | |
2024-03-09 22:29 | unknownna | Status | confirmed => resolved |
2024-03-09 22:29 | unknownna | Resolution | open => fixed |
2024-03-09 22:29 | unknownna | Fixed in Version | => 3.1 |
2024-03-11 06:42 | unknownna | Relationship added | related to 0003181 |
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