2026-10-07 16:15 UTC

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IDProjectCategoryView StatusLast Update
0004629Zandronum[All Projects] Bugpublic2026-09-05 18:44
ReporterRusselCS 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusnewResolutionopen 
Product Version3.2.1 
Target VersionFixed in Version 
Summary0004629: Software users can look through 3D floors if the adjacent 3D floor is semitransparent
DescriptionIf a 3D floor is adjacent to another 3D floor in software mode, and one of them is transparent, where the faces meet, the texture is culled, which allows the software user to look through the side of the 3D floor.

This behavior is inconsistent with how 3D floors are rendered in Open GL and allows 3D floors in certain maps to be exploited by users running software mode.
Steps To ReproduceRun attached wad.
You should not be able to see the Baron of Hell on the other side of the wall, but in Software, he is visible.
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Date Modified Username Field Change
2026-09-05 18:44 RusselCS New Issue
2026-09-05 18:44 RusselCS File Added: 3DFloorTextureOcclude.wad.backup1
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