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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0004628 | Zandronum | [All Projects] Bug | public | 2026-09-05 18:40 | 2026-09-05 18:40 | ||||||||
| Reporter | RusselCS | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | crash | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Product Version | 3.2.1 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0004628: Software mode: crash when trying to render voxel and semitransparent 3D floor at the same time | ||||||||||||
| Description | When attempting to render on top of the player, and a semitransparent 3d floor at the same time, in software mode, the engine will sometimes encounter a divide by zero error and fully crash. | ||||||||||||
| Steps To Reproduce | 1. Load attached wad. 2. Boot Zandronum in software mode. 3. Ensure r_drawvoxels is true. 4. Ensure r_3dfloors is true. 5. Boot into MAP01 and do not press anything. Player should be thrusted into the blue key, which will trigger a voxel to spawn and crash the game. | ||||||||||||
| Additional Information | This crash is not 100% consistent, but should occur at least once if attempted multiple times. The sample wad contains a script that spawns the voxel 10 times. On my machine, an arch linux running the latest 3.3 alpha, the crash happens every time I run this wad. | ||||||||||||
| Attached Files |
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