2026-08-18 20:45 UTC

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IDProjectCategoryView StatusLast Update
0004622Zandronum[All Projects] Bugpublic2026-08-11 18:17
ReporterIlyStr 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformASRock B550, AMD Ryzen 5 56 x64OSWindows 10 LTSC EnterpriseOS Version21H2 (19044.357)
Product Version4.0-beta 
Target VersionFixed in Version 
Summary0004622: Optimized PNGs with palette have weird alpha
DescriptionOptimized 8-bit indexed PNGs with a lot of transparent pixels (like clouds, smoke, vapor and etc) have stepped and weird alpha in zandronum
Steps To Reproduce1: optimize PNG using PNGOut, PNGCrush, DeflOpt
2: run in zandronum
Additional InformationZandronum\GZDoom sprite comparison: https://imgur.com/a/WxTiadZ
Attached Files

-Relationships
+Relationships

-Notes
Fused

~0024770

Fused (reporter)

Could you provide a minimal example WAD that shows the behavior?
IlyStr

~0024773

IlyStr (reporter)

Just spawn TestFog0 somewhere on the map
IlyStr

~0024774

IlyStr (reporter)

Just spawn TestFog0 somewhere on the map
IlyStr

~0024775

IlyStr (reporter)

(TestFog0 in the Alpha_Bug__TestFog.pk3, see attached files)
+Notes

-Issue History
Date Modified Username Field Change
2026-07-22 12:24 IlyStr New Issue
2026-08-03 10:38 Fused Note Added: 0024770
2026-08-11 18:15 IlyStr File Added: Alpha_Bug__TestFog.pk3
2026-08-11 18:15 IlyStr Note Added: 0024773
2026-08-11 18:15 IlyStr File Added: Alpha_Bug__TestFog-2.pk3
2026-08-11 18:15 IlyStr Note Added: 0024774
2026-08-11 18:17 IlyStr Note Added: 0024775
+Issue History