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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0004621 | Zandronum | [All Projects] Bug | public | 2026-07-20 18:40 | 2026-07-26 22:01 | ||||||||
| Reporter | BinaryCode | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Product Version | |||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0004621: Projectiles lose the ability to go through allies when spectating | ||||||||||||
| Description | This has been a persistent issue since sv_shootthroughallies was added. Very annoying due to trolls using it. (Random thought, is there some random coop map set that abuses this?) | ||||||||||||
| Steps To Reproduce | sv_shootthroughallies 1 Any team mode, both players must be in the same team. Fire a Rocket w Rocket Launcher, spectate right as it is about to hit an ally. They will take damage. | ||||||||||||
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BinaryCode (reporter) 2026-07-26 22:01 |
Alternate way to fix it would be modside but unsure how many would want to host with this or add it: Store team ID via inventory item, check on damage EVENT script; if (is player + ) player team is the same as the projectile, return 0 |
Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2026-07-20 18:40 | BinaryCode | New Issue | |
| 2026-07-20 19:08 | Ru5tK1ng | Relationship added | related to 0001330 |
| 2026-07-26 22:01 | BinaryCode | Note Added: 0024768 | |

