2026-08-18 21:08 UTC

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IDProjectCategoryView StatusLast Update
0004621Zandronum[All Projects] Bugpublic2026-07-26 22:01
ReporterBinaryCode 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
Product Version 
Target VersionFixed in Version 
Summary0004621: Projectiles lose the ability to go through allies when spectating
DescriptionThis has been a persistent issue since sv_shootthroughallies was added. Very annoying due to trolls using it. (Random thought, is there some random coop map set that abuses this?)
Steps To Reproducesv_shootthroughallies 1
Any team mode, both players must be in the same team.
Fire a Rocket w Rocket Launcher, spectate right as it is about to hit an ally. They will take damage.
Attached Files

-Relationships
related to 0001330feedback When you die in TLMS, any projectile that was yours becomes server's 
+Relationships

-Notes
BinaryCode

~0024768

BinaryCode (reporter)

Alternate way to fix it would be modside but unsure how many would want to host with this or add it:

Store team ID via inventory item, check on damage EVENT script; if (is player + ) player team is the same as the projectile, return 0
+Notes

-Issue History
Date Modified Username Field Change
2026-07-20 18:40 BinaryCode New Issue
2026-07-20 19:08 Ru5tK1ng Relationship added related to 0001330
2026-07-26 22:01 BinaryCode Note Added: 0024768
+Issue History