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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0004619 | Zandronum | [All Projects] Bug | public | 2026-06-22 14:51 | 2026-06-22 14:51 | ||||||||
| Reporter | Ivan | ||||||||||||
| Assigned To | |||||||||||||
| Priority | high | Severity | major | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Product Version | 3.2.1 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0004619: PRINTNAME_NEXTLEVEL does nothing | ||||||||||||
| Description | This produces a null string in Zandronum both online and offline, it works in GZDoom however. It'd be nice to backport this, as the current map rotation functions require a map rotation, and most servers don't bother with this or just use a map hub like lexicon, which don't need this anyway. Their mapinfo for the individual map packs separated as episodes handle it. Doesn't work in 3.3 either. It'd be way more useful than the rotation set of functions as users don't have to make one to play the wads from start to finish. | ||||||||||||
| Steps To Reproduce | Use the pk3 provided, join a server or start offline game and check the string on screen. | ||||||||||||
| Attached Files |
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