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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0004618 | Zandronum | [All Projects] Suggestion | public | 2026-05-27 21:37 | 2026-06-02 16:16 | ||||||||
| Reporter | unknownna | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | tweak | Reproducibility | N/A | ||||||||
| Status | new | Resolution | open | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 3.2.1 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0004618: If a client was already logged in before "map" map change, log in automatically again | ||||||||||||
| Description | I was thinking from the perspective of regular users, that they would probably expect to remain logged in for the entirety of the game session after map changes, provided that they already logged in once already. The problem with the current login behavior, is that whenever the server triggers a "map" map change, clients are forced to be logged out since it triggers a reconnect. This means that clients with "cl_autologin 0" lose their login status upon entering the new map, and in turn cause them to lose experience and whatnot that any given mod might track. Being forced to log out after map changes feels unnatural, IMHO. What do you think? If clients wish to deliberately log out, there should probably be a "logout" command implemented instead. Since one can expect that users wish to remain logged in after map changes, maybe it would be better to have the server check whether a client was logged in prior to reconnecting after a "map" map change, and if so, automatically log it back in again, even when "cl_autologin" is 0. I think this would make the login system feel more solid and robust for normal users. I'd like to hear your opinion though, whether you think it's a decent idea, or think it's the wrong approach. | ||||||||||||
| Additional Information | This suggestion would complement and work well with 0004612, with the client logging in before actually loading the map. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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BinaryCode (reporter) 2026-06-02 16:16 |
Initially it was like this because hard map resets thought the user was not logged in from testing. It would’ve probably been better to have it somehow re login regardless, though |
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| Supporters: | BinaryCode |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2026-05-27 21:37 | unknownna | New Issue | |
| 2026-06-02 16:16 | BinaryCode | Note Added: 0024762 | |
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