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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0004609 | Zandronum | [All Projects] Bug | public | 2026-05-06 01:05 | 2026-05-15 08:18 | ||||||||
| Reporter | DoomTheRobot | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | confirmed | Resolution | open | ||||||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
| Product Version | 3.2.1 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0004609: EVENT script type GAMEEVENT_LEVEL_INIT 16 doesn't function properly in Invasion | ||||||||||||
| Description | I'm unsure if this is intentional since I don't see any documentation about it. It appears that the ACS EVENT script type GAMEEVENT_LEVEL_INIT 16 doesn't work properly in the invasion gamemode. Attempting to use ACS functions within this script type to change the level in some way doesn't work. In other maps that aren't invasion it works as intended. | ||||||||||||
| Steps To Reproduce | - doom2.wad with invasioninitbug.wad loaded, MAP01 - Observe map & console, a message will be logged that should describe what SHOULD be happening to the map. - Changemap to MAP02 - Observe map and console again, this time the changes described should take effect. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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unknownna (updater) 2026-05-15 08:18 |
Can confirm the issue, thanks for the example wad. |
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Issue History |
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| Date Modified | Username | Field | Change |
| 2026-05-06 01:05 | DoomTheRobot | New Issue | |
| 2026-05-06 01:05 | DoomTheRobot | File Added: invasioninitbug.wad | |
| 2026-05-15 08:18 | unknownna | Note Added: 0024721 | |
| 2026-05-15 08:18 | unknownna | Status | new => confirmed |
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