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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0004606 | Zandronum | [All Projects] Suggestion | public | 2026-04-24 23:50 | 2026-06-02 16:41 |
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| Reporter | auratoostronk | |
| Assigned To | | |
| Priority | none | Severity | feature | Reproducibility | N/A |
| Status | new | Resolution | open | |
| Platform | | OS | | OS Version | |
| Product Version | 4.0-beta | |
| Target Version | | Fixed in Version | | |
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| Summary | 0004606: Add unlagged projectiles and possibly Q-Zandronum client-predictable ACS scripts |
| Description | With the lack of support and activity on Q-Zandronum I'm finding it hard to provide support for my mod. I'd like to port it back over to Zandronum potentially but the lack of unlagged projectiles is the main thing holding it back I fear. How hard would it be to implement this in, even if done differently than how Q-Zandronum does it? |
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