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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0004601 | Zandronum | [All Projects] Bug | public | 2026-04-18 18:40 | 2026-04-28 11:14 | ||||||||
| Reporter | BinaryCode | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | new | Resolution | open | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | |||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0004601: SetCurrentGamemode keeps certain properties when switching from team to non-team modes | ||||||||||||
| Description | If you use SetCurrentGamemode to switch from Team to Non-Team modes (ie TeamDM to DM), it will keep some properties like the win/lose image/theme. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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DrinkyBird (developer) 2026-04-28 11:14 |
What's the bug here? Deathmatch uses the winner and loser intermissions as well. |
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Issue History |
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| Date Modified | Username | Field | Change |
| 2026-04-18 18:40 | BinaryCode | New Issue | |
| 2026-04-28 11:14 | DrinkyBird | Note Added: 0024703 | |
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