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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0004512 | Zandronum | [All Projects] Bug | public | 2025-04-19 23:55 | 2026-05-16 19:02 | ||||||||
| Reporter | unknownna | ||||||||||||
| Assigned To | DrinkyBird | ||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | feedback | Resolution | open | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 3.1 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0004512: Only 1st client connected to server gets to have DSOOF sound when attempting to open locked doors online | ||||||||||||
| Description | While investigating some other issue, I randomly came across this one. For some reason only the first player online gets to have any DSOOF sounds playing when attempting to open locked doors, all other players are forced to remain silent and mute. It started to break since 3.0. In 2.1.2, the sound was still playing properly for all other clients. | ||||||||||||
| Steps To Reproduce | 1. zandronum -host +sv_nomonsters 1 +sv_cheats 1 +map map02 2. Connect 2 clients to the server and join the game with both. 3. Go and attempt to open the locked red bars with client A. The DSOOF sound will play. 4. Go and attempt to open the locked red bars with client B, The DSOOF sound won't play. | ||||||||||||
| Additional Information | In addition to this, the "you need a key to activate this object" string is not synced to other clients coop spying on a player. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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DrinkyBird (developer) 2026-04-28 12:24 |
Can you try this?'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/bc24bab2edd018cb7ef078dca55b2cb640699e1d [^]' |
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unknownna (updater) 2026-05-16 19:01 |
I tested this, and it now plays the DSOOF sound for other players, however: * Monsters rapidly play the DSOOF sound when attempting to open locked doors. You can hear this in MAP02 in Doom 2, the shotgunners behind the blue door will rapidly spam the sound when woken up at map start. * The message still isn't synced to other clients, unlike the secrets found message. |
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Issue History |
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| Date Modified | Username | Field | Change |
| 2025-04-19 23:55 | unknownna | New Issue | |
| 2026-04-28 12:24 | DrinkyBird | Note Added: 0024705 | |
| 2026-05-16 19:01 | unknownna | Note Added: 0024738 | |
| 2026-05-16 19:02 | unknownna | Assigned To | => DrinkyBird |
| 2026-05-16 19:02 | unknownna | Status | new => feedback |
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