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IDProjectCategoryView StatusDate SubmittedLast Update
0004281Zandronum[All Projects] Bugpublic2024-05-13 10:502024-08-14 22:36
Reporterunknownna 
Assigned ToKaminsky 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version3.1 
Target Version3.2Fixed in Version3.2 
Summary0004281: Ally/Enemy icons flicker to respawn height a few tics too early during death state offline
DescriptionAlly and enemy icons will flicker to a higher position during a death state offline. This does not happen online.
See the attached screenshot. The icon flickers and shifts up to what I assume is the respawn height too early.
Attached Filespng file icon Screenshot_Doom_20240513_124231.png [^] (110,013 bytes) 2024-05-13 10:50

- Relationships

-  Notes
User avatar (0023935)
Kaminsky (developer)
2024-08-13 14:48

The icons no longer flicker over the player's head when they're about to respawn in offline games, and should now look more consistent to online games, as per'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/167 [^]'
User avatar (0023940)
unknownna (updater)
2024-08-14 22:36

Tested the pipeline build and it works. The icon doesn't flicker up before spawning now.

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- Issue History
Date Modified Username Field Change
2024-05-13 10:50 unknownna New Issue
2024-05-13 10:50 unknownna File Added: Screenshot_Doom_20240513_124231.png
2024-08-13 14:48 Kaminsky Note Added: 0023935
2024-08-13 14:48 Kaminsky Assigned To => Kaminsky
2024-08-13 14:48 Kaminsky Status new => needs review
2024-08-13 14:48 Kaminsky Target Version => 3.2
2024-08-14 22:36 unknownna Note Added: 0023940
2024-08-14 22:36 unknownna Status needs review => resolved
2024-08-14 22:36 unknownna Fixed in Version => 3.2
2024-08-14 22:36 unknownna Resolution open => fixed






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