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IDProjectCategoryView StatusDate SubmittedLast Update
0004238Zandronum[All Projects] Bugpublic2024-04-24 14:042024-06-03 21:01
ReporterIvan 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version3.1 
Target VersionFixed in Version 
Summary0004238: Players with INVISIBLE flag cause monsters to desync
DescriptionMonsters don't react to players with this flag, however clients think they do, and so monsters start moving every now and then and do weird things, but they are actually where they are doing nothing on the server's end.
Steps To Reproduce- Join game in survival.
- Observe in countdown that the monsters are moving around but aren't actually on the server's side.
- Happens in regular gamestate too, after countdown.
Attached Files? file icon invis_test.pk3 [^] (285 bytes) 2024-04-24 14:04

- Relationships
related to 0000099confirmed monsters move east online if 'A_Chase' is called when idling 

-  Notes
User avatar (0023639)
Ivan (reporter)
2024-04-24 14:46

It also seems that clearing the said flag afterwards doesn't make the player visible again.
User avatar (0023752)
unknownna (updater)
2024-06-03 20:45
edited on: 2024-06-03 21:01

The example is also "broken" offline though and also in GZDoom 1.8.6. The difference is that the monsters move east online due to some very old bug with monster targets that was never fixed. Though I will say that the flag sync seems to be broken since they still do the wrong target checks online.


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- Issue History
Date Modified Username Field Change
2024-04-24 14:04 Ivan New Issue
2024-04-24 14:04 Ivan File Added: invis_test.pk3
2024-04-24 14:46 Ivan Note Added: 0023639
2024-06-03 20:38 unknownna Relationship added related to 0000099
2024-06-03 20:45 unknownna Note Added: 0023752
2024-06-03 21:00 unknownna Status new => confirmed
2024-06-03 21:01 unknownna Note Edited: 0023752 View Revisions






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