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IDProjectCategoryView StatusDate SubmittedLast Update
0003993Zandronum[All Projects] Suggestionpublic2022-04-15 17:372022-09-29 12:25
ReporterRushJet1 
Assigned ToKaminsky 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version3.1 
Target Version3.2Fixed in Version3.2 
Summary0003993: Retain queue positions on map change for TLMS
DescriptionCurrently no combination of settings retains queue positions in TLMS. If you limit the number of players and there is a queue before a map change or changemap/nextmap, it will clear the queue. This makes having an automated restricted number of playeres impossible.
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-  Notes
User avatar (0022304)
Kaminsky (developer)
2022-08-10 14:51

In 3.2, the join queue is no longer cleared between levels by default. If server hosts want the queue to be cleared, they should enable the new dmflag "sv_dontkeepjoinqueue" which also works in duel.
User avatar (0022417)
WaTaKiD (updater)
2022-09-29 06:39

tested tlms and duel on local windows and tspg linux servers, the join queue wasnt cleared unless i enabled sv_dontkeepjoinqueue
User avatar (0022422)
Kaminsky (developer)
2022-09-29 12:25

Thanks for testing out the flag, I'll go ahead and mark this ticket as resolved.

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- Issue History
Date Modified Username Field Change
2022-04-15 17:37 RushJet1 New Issue
2022-08-10 14:51 Kaminsky Note Added: 0022304
2022-08-10 14:51 Kaminsky Assigned To => Kaminsky
2022-08-10 14:51 Kaminsky Status new => needs testing
2022-08-10 14:51 Kaminsky Target Version => 3.2
2022-09-29 06:39 WaTaKiD Note Added: 0022417
2022-09-29 12:25 Kaminsky Note Added: 0022422
2022-09-29 12:25 Kaminsky Status needs testing => resolved
2022-09-29 12:25 Kaminsky Fixed in Version => 3.2
2022-09-29 12:25 Kaminsky Resolution open => fixed






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