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ID | Project | Category | View Status | Date Submitted | Last Update |
0003987 | Zandronum | [All Projects] Bug | public | 2022-03-27 21:54 | 2024-03-01 04:27 |
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Reporter | Xenaero | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | |
Platform | Windows | OS | 10 | OS Version | 21H1 |
Product Version | 3.1 | |
Target Version | | Fixed in Version | | |
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Summary | 0003987: Sprite billboarding X/Y in some transfer brightness sectors renders them pitch black |
Description | It appears that this is best reproduced in Transfer Brightness sectors located in map DBAB28 of eoncollection_vol-1_b1.pk3
I've attached screenshots of this issue. The only difference is the client setting of sprite billboarding. X/Y Billboarding produces the sprite being rendered pitch black. Y Billboarding brings the sprite back into beautiful red, green and blue vibrancy. |
Steps To Reproduce | DBAB28 of eoncollection_vol-1_b1.pk3, transfer brightness sectors are located below the red electricity ceilings. Toggle sprite billboarding options.
Unknown if this affects all transfer brightness sectors with Zandronum 3.1
Seemingly does not affect software renderer. Issue reported while using OpenGL. |
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Attached Files | SCREENSHOTDOOM.png [^] (266,391 bytes) 2022-03-27 21:54 |
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