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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0000397 | Zandronum | [All Projects] Bug | public | 2011-04-24 05:18 | 2012-10-06 12:23 | ||||||||
| Reporter | unknownna | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | confirmed | Resolution | open | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 98d | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0000397: Other players face the same direction as the death camera upon respawn | ||||||||||||
| Description | The view angle isn't cleared upon respawn. | ||||||||||||
| Steps To Reproduce | 1. Start a standard server. If coop, set teamdamage to 1. 2. Connect client A to the server. 3. Join the game with client A. 4. Connect client B to the server with an emulated ping of approximately 300 ms. 5. Join the game with client B. 6. Kill client B with client A. | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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unknownna (updater) 2012-10-06 10:35 |
I just noticed that this also happens when other high-pinged players teleport. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2011-04-24 05:18 | unknownna | New Issue | |
| 2011-04-24 05:18 | unknownna | File Added: Screenshot_Doom_20110424_071108.png | |
| 2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
| 2012-10-06 10:35 | unknownna | Note Added: 0004981 | |
| 2012-10-06 12:23 | unknownna | Status | new => confirmed |
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