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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0003875 | Zandronum | [All Projects] Bug | public | 2021-01-21 21:04 | 2024-03-11 11:36 | ||||||||
Reporter | Gen420 | ||||||||||||
Assigned To | Kaminsky | ||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | feedback | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 3.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0003875: Co-op Spying + ACS ChangeCamera() Bug | ||||||||||||
Description | Not sure if this has been reported before, but it certainly hasn't been fixed, i didn't find a tracker issue about this so here goes: Basically the ACS function for changing the camera changes the POV, but doesn't revert to your original hud if you were co-op spying someone before hand. I'd propose to make it so that if you were co-op spying before hand, and the camera change occurs, that when the is back in the local players eyes, that the HUD is that of the local player again, as it should be. | ||||||||||||
Steps To Reproduce | 1. Load a map which has the ACS ChangeCamera in it 2. Co-op spy your ally 3. Have the ACS ChangeCamera interject at this point by changing your camera to another POV 4.1 Co-op spy to revert back to your own vision OR 4.2 ACS ChangeCamera(0,x,x) to have the camera return to you. RESULT: Your camera is back in your body, but the HUD, the info, the player colored mugshot, and the screen pain flash (i think) are that of the player you were spectating before the camera change. Expected: Along with your camera reverting back, your HUD reverts back as well. | ||||||||||||
Additional Information | Most noticable in co-op with cutscene heavy wads, a la UACMN and the like. Works both with online players, and with bots! Bonus points if you do that with a bot, then kick the bot! | ||||||||||||
Attached Files | changecamera_spy_01.wad [^] (1,707 bytes) 2024-03-11 11:34 | ||||||||||||
Notes | |
(0021593) Kaminsky (developer) 2021-01-21 21:48 edited on: 2021-01-24 22:30 |
I'll take a look at this. EDIT: This got fixed in'https://osdn.net/projects/zandronum/scm/hg/zandronum-stable/commits/295287439af9f7220490e8cc0563385c65715fc5 [^]' |
(0021611) Gen420 (reporter) 2021-03-25 16:23 |
Ah, I hadn't noticed. Good work, Cheers! |
(0023359) unknownna (updater) 2024-03-11 11:36 |
Was this ever added to 3.1 or 3.2? I can still reproduce the issue with the example wad I made. If I coop spy on another player before the camera changes with a switch, and then revert back to my own view with "spynext", the HUD still uses the coop spy player's numbers. |
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Supporters: | No one explicitly supports this issue yet. |
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Issue History | |||
Date Modified | Username | Field | Change |
2021-01-21 21:04 | Gen420 | New Issue | |
2021-01-21 21:48 | Kaminsky | Note Added: 0021593 | |
2021-01-24 22:30 | Kaminsky | Note Edited: 0021593 | View Revisions |
2021-03-25 16:23 | Gen420 | Note Added: 0021611 | |
2021-07-23 21:06 | Kaminsky | Assigned To | => Kaminsky |
2021-07-23 21:06 | Kaminsky | Status | new => needs testing |
2024-03-11 11:34 | unknownna | File Added: changecamera_spy_01.wad | |
2024-03-11 11:36 | unknownna | Note Added: 0023359 | |
2024-03-11 11:36 | unknownna | Status | needs testing => feedback |
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