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IDProjectCategoryView StatusDate SubmittedLast Update
0003875Zandronum[All Projects] Bugpublic2021-01-21 21:042024-03-11 11:36
ReporterGen420 
Assigned ToKaminsky 
PrioritynormalSeverityminorReproducibilityalways
StatusfeedbackResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.0 
Target VersionFixed in Version 
Summary0003875: Co-op Spying + ACS ChangeCamera() Bug
DescriptionNot sure if this has been reported before, but it certainly hasn't been fixed, i didn't find a tracker issue about this so here goes:

Basically the ACS function for changing the camera changes the POV, but doesn't revert to your original hud if you were co-op spying someone before hand. I'd propose to make it so that if you were co-op spying before hand, and the camera change occurs, that when the is back in the local players eyes, that the HUD is that of the local player again, as it should be.
Steps To Reproduce1. Load a map which has the ACS ChangeCamera in it
2. Co-op spy your ally
3. Have the ACS ChangeCamera interject at this point by changing your camera to another POV
4.1 Co-op spy to revert back to your own vision
  OR
4.2 ACS ChangeCamera(0,x,x) to have the camera return to you.
RESULT: Your camera is back in your body, but the HUD, the info, the player colored mugshot, and the screen pain flash (i think) are that of the player you were spectating before the camera change.

Expected: Along with your camera reverting back, your HUD reverts back as well.
Additional InformationMost noticable in co-op with cutscene heavy wads, a la UACMN and the like.
Works both with online players, and with bots! Bonus points if you do that with a bot, then kick the bot!
Attached Files? file icon changecamera_spy_01.wad [^] (1,707 bytes) 2024-03-11 11:34

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-  Notes
User avatar (0021593)
Kaminsky (developer)
2021-01-21 21:48
edited on: 2021-01-24 22:30

I'll take a look at this.

EDIT: This got fixed in'https://osdn.net/projects/zandronum/scm/hg/zandronum-stable/commits/295287439af9f7220490e8cc0563385c65715fc5 [^]'

User avatar (0021611)
Gen420 (reporter)
2021-03-25 16:23

Ah, I hadn't noticed. Good work, Cheers!
User avatar (0023359)
unknownna (updater)
2024-03-11 11:36

Was this ever added to 3.1 or 3.2? I can still reproduce the issue with the example wad I made.

If I coop spy on another player before the camera changes with a switch, and then revert back to my own view with "spynext", the HUD still uses the coop spy player's numbers.

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- Issue History
Date Modified Username Field Change
2021-01-21 21:04 Gen420 New Issue
2021-01-21 21:48 Kaminsky Note Added: 0021593
2021-01-24 22:30 Kaminsky Note Edited: 0021593 View Revisions
2021-03-25 16:23 Gen420 Note Added: 0021611
2021-07-23 21:06 Kaminsky Assigned To => Kaminsky
2021-07-23 21:06 Kaminsky Status new => needs testing
2024-03-11 11:34 unknownna File Added: changecamera_spy_01.wad
2024-03-11 11:36 unknownna Note Added: 0023359
2024-03-11 11:36 unknownna Status needs testing => feedback






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