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IDProjectCategoryView StatusDate SubmittedLast Update
0003859Zandronum[All Projects] Bugpublic2020-09-08 17:002020-09-20 20:19
ReportergeNia 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version 
Target VersionFixed in Version 
Summary0003859: Fov resets to 90 upon player respawn
DescriptionThe summary says it all. I attached a patch to this ticket, please review.
Attached Filespatch file icon 10200.patch [^] (2,308 bytes) 2020-09-08 17:00 [Show Content]
patch file icon 10200 new.patch [^] (3,283 bytes) 2020-09-09 16:09 [Show Content]

- Relationships

-  Notes
User avatar (0021536)
geNia (reporter)
2020-09-09 16:09

I found a bug in my patch. I can't delete the original patch, so I uploaded a new one. Please review.
User avatar (0021538)
Torr Samaho (administrator)
2020-09-20 20:06

That looks like something also interesting for GZDoom. Does GZDoom already allow to configure this delay?
User avatar (0021539)
geNia (reporter)
2020-09-20 20:19

No, it doesn't. I would suggest to hold on this change though, because there is a Zandronum fork being made with changes asked by QC:DE devs. Once it goes public you may want to use those patches instead.

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- Issue History
Date Modified Username Field Change
2020-09-08 17:00 geNia New Issue
2020-09-08 17:00 geNia File Added: 10200.patch
2020-09-08 17:39 Leonard Status new => needs review
2020-09-09 16:09 geNia File Added: 10200 new.patch
2020-09-09 16:09 geNia Note Added: 0021536
2020-09-20 20:06 Torr Samaho Note Added: 0021538
2020-09-20 20:07 Torr Samaho Status needs review => feedback
2020-09-20 20:19 geNia Note Added: 0021539
2020-09-20 20:19 geNia Status feedback => new






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